GlassJaw
Hero
One aspect of running a campaign I've always struggled with, especially one where wilderness environments are prevalent, is establishing the scale, or physical size, of the world around the characters.
For example, the players must travel from one town A to town B. They are 50 miles apart. They start out on their journey, you have a couple of random (or planned) encounters, and the characters get to town B in 2 days time.
But what about everything in between? 50 miles is a long way! That's like driving from Providence to Boston. If you think about it, you could spend your whole like and not see every place even in small states like Rhode Island or Massachusetts. But if you look on most campaign world maps, the scale is huge.
I have no problem with continent or world-sized campaign settings but I do have trouble with describing this scale to the players and making it realisitic (or at least more dynamic). For me, this usually hits home when I leave a residential area (like on vacation). If you are hiking in the mountains in New Hampshire or on a quiet beach early in the morning in Long Island or driving through the desert from San Diego, CA to Phoenix, AZ, nevermind more exotic places in the world, the scale of the world around you seems HUGE.
So when the players are travelling some sizable distance in a wilderness setting, I always try to envision rolling hills, sprawling forests, and glistening lakes, but it never seems to come across as well in actual game-play. Any thoughts?
For example, the players must travel from one town A to town B. They are 50 miles apart. They start out on their journey, you have a couple of random (or planned) encounters, and the characters get to town B in 2 days time.
But what about everything in between? 50 miles is a long way! That's like driving from Providence to Boston. If you think about it, you could spend your whole like and not see every place even in small states like Rhode Island or Massachusetts. But if you look on most campaign world maps, the scale is huge.
I have no problem with continent or world-sized campaign settings but I do have trouble with describing this scale to the players and making it realisitic (or at least more dynamic). For me, this usually hits home when I leave a residential area (like on vacation). If you are hiking in the mountains in New Hampshire or on a quiet beach early in the morning in Long Island or driving through the desert from San Diego, CA to Phoenix, AZ, nevermind more exotic places in the world, the scale of the world around you seems HUGE.
So when the players are travelling some sizable distance in a wilderness setting, I always try to envision rolling hills, sprawling forests, and glistening lakes, but it never seems to come across as well in actual game-play. Any thoughts?