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General Tabletop Discussion
*TTRPGs General
establishing the "scale" of the campaign world
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<blockquote data-quote="Stormborn" data-source="post: 1692597" data-attributes="member: 14041"><p>Fortunatelly my current campaign is set in an Archipelago in a vast sea, so any long distance travel is done by water. Its a little easier to handle that way. </p><p></p><p>However, I too have been trying to convey the sense of scale to my players. The main way I have been doing that is by making them wait. News from even the nearest island takes several days to get to them. Even a small meeting of officials took weeks to organize. I am trying to remind the players that communication and travel don't happen in a matter of hours in this world.</p><p></p><p>To more specifically answer you concerns, in an on going wilderness campaign you can perhaps point out a single interesting feature for each day of travel, either a stream or rock outcropping, notable weather, or even an animal spotted. If they are traveling in an area with mountains in the distance make a note of the sense of scale. Over an extended journey the mountain may seem to grow closer and then further away.</p><p></p><p>In more civilized areas you may note travelers on the road, signs or other marks, road side shrines or camps, side trails, farm land, tiny villages, bridge works, ancient battle fields, etc. In the distance can be a city they are not traveling to, but can see the haze of smoke that surrounds it. Towers and fortifications are usuaully built with a commanding view on an area, and if the PCs are looking they should be easy to spot. Noting their poisition in relation to these land marks can provide a sense of place and distance.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1692597, member: 14041"] Fortunatelly my current campaign is set in an Archipelago in a vast sea, so any long distance travel is done by water. Its a little easier to handle that way. However, I too have been trying to convey the sense of scale to my players. The main way I have been doing that is by making them wait. News from even the nearest island takes several days to get to them. Even a small meeting of officials took weeks to organize. I am trying to remind the players that communication and travel don't happen in a matter of hours in this world. To more specifically answer you concerns, in an on going wilderness campaign you can perhaps point out a single interesting feature for each day of travel, either a stream or rock outcropping, notable weather, or even an animal spotted. If they are traveling in an area with mountains in the distance make a note of the sense of scale. Over an extended journey the mountain may seem to grow closer and then further away. In more civilized areas you may note travelers on the road, signs or other marks, road side shrines or camps, side trails, farm land, tiny villages, bridge works, ancient battle fields, etc. In the distance can be a city they are not traveling to, but can see the haze of smoke that surrounds it. Towers and fortifications are usuaully built with a commanding view on an area, and if the PCs are looking they should be easy to spot. Noting their poisition in relation to these land marks can provide a sense of place and distance. [/QUOTE]
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establishing the "scale" of the campaign world
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