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Estimating CR, This one asks, what are 2 negative levels worth?
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<blockquote data-quote="frankthedm" data-source="post: 3215613" data-attributes="member: 1164"><p>The Age of wyrms adventure path started off with a great cover of the 'heroes' fighting gargantuan worms bursting from the ground. Sadly the first level adventure failed to deliver the promised battle on the cover of the magazine. In an attempt to create a similar combat that low level PCs could possibly win, I've been playing with the purple worm stats. Is my CR guess of 2 even slightly accurate for this just woken up and needs to heal stat damage specimin? I'd like input on how to make these things good fights for the 1 to 4 level range </p><p></p><p>Would dropping the special abilities [swallow / poison], reducing the bite down to 2d6-5 and boosting the con to make a nice long multi round fight be feasable? </p><p></p><p>Necrotic worm</p><p>Gargantuan Magical Beast</p><p>Hit Dice: 16d10 -80 [16HP]</p><p>Initiative: –5</p><p>Speed: 15 ft. (4 squares), burrow 5 ft., swim 10 ft.</p><p>Armor Class: 16 (–4 size, –5 Dex, +15 natural), touch 1, flat-footed 16</p><p>Base Attack/Grapple: +16/+27</p><p>Attack: Bite +8 melee (2d8-5)</p><p>Full Attack: Bite +8 melee (2d8-5) and sting +3 melee (2d6-5 plus poison)</p><p>Space/Reach: 20 ft./15ft.</p><p>Special Attacks: Improved grab, swallow whole, poison</p><p>Special Qualities: Tremorsense 60 ft.</p><p>Saves: Fort +5, Ref +5, Will +4</p><p>Abilities: Str 1, Dex 1, Con 1, Int 1, Wis 8, Cha 8</p><p>Skills: Listen +18, Swim +3</p><p>Feats: <s>Awesome Blow, Cleave, Improved Bull Rush, Power Attack, </s> Weapon Focus (bite), Weapon Focus (sting)</p><p>Environment: Underground</p><p>Organization: Solitary</p><p>Challenge Rating: ? 2 ?</p><p>Treasure: No coins, 50% goods (stone only), no items</p><p>Alignment: Always neutral</p><p>Advancement: 16–32 HD (Gargantuan); 33–48 HD (Colossal)</p><p>Level Adjustment: —</p><p></p><p>The body of a mature purple worm is 5 feet in diameter and 80 feet long, weighing about 40,000 pounds. The creature has a poisonous stinger in its tail.</p><p></p><p>COMBAT</p><p></p><p>In battle, a purple worm forms into a coil 20 feet in diameter, biting and stinging anything within reach.</p><p></p><p><strong>Improved Grab (Ex): </strong> To use this ability, a purple worm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</p><p></p><p>Swallow Whole (Ex): A purple worm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes <span style="color: Yellow">2d8-5 </span> points of crushing damage plus 1 points of acid damage per round from the worm’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.</p><p></p><p><strong>Skills: </strong> A purple worm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3215613, member: 1164"] The Age of wyrms adventure path started off with a great cover of the 'heroes' fighting gargantuan worms bursting from the ground. Sadly the first level adventure failed to deliver the promised battle on the cover of the magazine. In an attempt to create a similar combat that low level PCs could possibly win, I've been playing with the purple worm stats. Is my CR guess of 2 even slightly accurate for this just woken up and needs to heal stat damage specimin? I'd like input on how to make these things good fights for the 1 to 4 level range Would dropping the special abilities [swallow / poison], reducing the bite down to 2d6-5 and boosting the con to make a nice long multi round fight be feasable? Necrotic worm Gargantuan Magical Beast Hit Dice: 16d10 -80 [16HP] Initiative: –5 Speed: 15 ft. (4 squares), burrow 5 ft., swim 10 ft. Armor Class: 16 (–4 size, –5 Dex, +15 natural), touch 1, flat-footed 16 Base Attack/Grapple: +16/+27 Attack: Bite +8 melee (2d8-5) Full Attack: Bite +8 melee (2d8-5) and sting +3 melee (2d6-5 plus poison) Space/Reach: 20 ft./15ft. Special Attacks: Improved grab, swallow whole, poison Special Qualities: Tremorsense 60 ft. Saves: Fort +5, Ref +5, Will +4 Abilities: Str 1, Dex 1, Con 1, Int 1, Wis 8, Cha 8 Skills: Listen +18, Swim +3 Feats: [S]Awesome Blow, Cleave, Improved Bull Rush, Power Attack, [/S] Weapon Focus (bite), Weapon Focus (sting) Environment: Underground Organization: Solitary Challenge Rating: ? 2 ? Treasure: No coins, 50% goods (stone only), no items Alignment: Always neutral Advancement: 16–32 HD (Gargantuan); 33–48 HD (Colossal) Level Adjustment: — The body of a mature purple worm is 5 feet in diameter and 80 feet long, weighing about 40,000 pounds. The creature has a poisonous stinger in its tail. COMBAT In battle, a purple worm forms into a coil 20 feet in diameter, biting and stinging anything within reach. [B]Improved Grab (Ex): [/B] To use this ability, a purple worm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round. Poison (Ex): Injury, Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. Swallow Whole (Ex): A purple worm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes [COLOR=Yellow]2d8-5 [/COLOR] points of crushing damage plus 1 points of acid damage per round from the worm’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. [B]Skills: [/B] A purple worm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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Estimating CR, This one asks, what are 2 negative levels worth?
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