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General Tabletop Discussion
*Pathfinder & Starfinder
Estimating the value of the core feats?
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<blockquote data-quote="harpy" data-source="post: 4938313" data-attributes="member: 85243"><p>One of the problems with the "system mastery" that was built into 3.0/3.5 was that you have to spend a lot of time separating the wheat from the chaff in the system. That part can actually be enjoyable for those who want to analyze the system. However after you've figured out what is worth taking and what isn't, all that chaff remains to clog up the page as you reference the books.</p><p></p><p>I'm trying to set a value to the feats in the core rules, going from a range of 1-20. In general the idea is that 20 is for the "no brainer" feats, which for whatever reason, are the potent feats which produce optimized results. When I went below that threshold then it became an evaluation of several different factors, such as:</p><p></p><p>- Is this feat something that will get used often?</p><p>- Is the bonus truly worth its value in comparison to the no-brainer feats.</p><p>- Is this feat part of a chain, which while it can be optimized, produces a result that isn't as potent or efficient as another build strategy? Such as the difference between Two-handed fighting and Two-weapon fighting.</p><p></p><p>This is all a shot in the dark for me. I'm interested in hearing how others would rate various feats and why.</p><p></p><p><strong>Combat Feats [general feats]</strong></p><p></p><p>Blind-Fight 10</p><p>Combat Expertise 20</p><p>Improved Disarm 20</p><p>Improved Feint 20</p><p>Improved Trip 20</p><p>Whirlwind Attack 20</p><p>Combat Reflexes 15</p><p>Dodge 10</p><p>Mobility 15</p><p>Spring Attack 20</p><p>Improved Critical 20</p><p>Improved Initiative 15</p><p>Improved Unarmed Strike 20</p><p>Deflect Arrows 10</p><p>Snatch Arrows10</p><p>Improved Grapple 20</p><p>Stunning Fist 20</p><p>Mounted Combat 10</p><p>Mounted Archery 10</p><p>Ride-By Attack 15</p><p>Spirited Charge 15</p><p>Trample 15</p><p>Point Blank Shot 20</p><p>Far Shot 10</p><p>Precise Shot 20</p><p>Improved Precise Shot 15</p><p>Rapid Shot 20</p><p>Manyshot 20</p><p>Shot On The Run 20</p><p>Power Attack 20</p><p>Cleave 15</p><p>Great Cleave 20</p><p>Improved Bull Rush 20</p><p>Improved Overrun 20</p><p>Improved Sunder 20</p><p>Quick Draw 5</p><p>Rapid Reload 10</p><p>Improved Shield Bash 15</p><p>Two-Weapon Fighting 20</p><p>Two-Weapon Defense 12</p><p>Improved Two-Weapon Fighting 20</p><p>Greater Two-Weapon Fighting 20</p><p>Weapon Finesse 15</p><p>Weapon Focus 20</p><p>Weapon Specialization 20</p><p>Greater Weapon Focus 20</p><p>Greater Weapon Specialization 20</p><p></p><p></p><p><strong>Item Creation Feats</strong></p><p></p><p>Brew Potion 20</p><p>Craft Magic Arms And Armor 20</p><p>Craft Rod 20</p><p>Craft Staff 20</p><p>Craft Wand 20</p><p>Craft Wondrous Item 20</p><p>Forge Ring 20</p><p>Scribe Scroll 20</p><p></p><p><strong>Metamagic Feats</strong></p><p></p><p>Empower Spell 20 </p><p>Enlarge Spell 20</p><p>Extend Spell 20</p><p>Heighten Spell 20</p><p>Maximize Spell 20</p><p>Quicken Spell 20</p><p>Silent Spell 20</p><p>Still Spell 20</p><p>Widen Spell 20 </p><p></p><p><strong>Skill Feats [general feats]</strong></p><p></p><p>Acrobatic 8</p><p>Agile 8</p><p>Alertness 8</p><p>Animal Affinity 8</p><p>Athletic 8</p><p>Deceitful 8</p><p>Deft Hands 8</p><p>Diligent 8</p><p>Investigator 8</p><p>Magical Aptitude 8</p><p>Negotiator 8</p><p>Nimble Fingers 8</p><p>Persuasive 8</p><p>Self-Sufficient 8</p><p>Skill Focus 8</p><p>Stealthy 8</p><p></p><p></p><p><strong>Saving Throw Feats [general feats]</strong></p><p></p><p>Great Fortitude 6</p><p>Iron Will 6</p><p>Lightning Reflexes 6</p><p></p><p></p><p><strong>Proficiency Feats [general feats]</strong></p><p></p><p>Armor Proficiency (Light) 2</p><p>Armor Proficiency (Medium) 2</p><p>Armor Proficiency (Heavy) 2</p><p>Exotic Weapon Proficiency 10</p><p>Martial Weapon Proficiency 6</p><p>Simple Weapon Proficiency 1</p><p>Shield Proficiency 2</p><p>Tower Shield Proficiency1</p><p></p><p></p><p><strong>Spellcasting Feats [general feats]</strong></p><p></p><p>Combat Casting 6</p><p>Eschew Materials 10</p><p>Improved Counterspell 10</p><p>Natural Spell 20</p><p>Spell Focus 10</p><p>Greater Spell Focus 12</p><p>Augment Summoning 20</p><p>Spell Mastery 5</p><p>Spell Penetration 15</p><p>Greater Spell Penetration 15</p><p></p><p></p><p><strong>Turning Feats [general feats]</strong></p><p></p><p>Extra Turning 20</p><p>Improved Turning 20</p><p></p><p></p><p><strong>Perseverance Feats [general feats]</strong></p><p></p><p>Endurance 10</p><p>Diehard 15</p><p>Toughness 10</p><p></p><p><strong>Miscellaneous Feats [general feats]</strong></p><p></p><p>Leadership 20</p><p>Run 10</p><p>Track 10</p><p>Improved Familiar 10</p></blockquote><p></p>
[QUOTE="harpy, post: 4938313, member: 85243"] One of the problems with the "system mastery" that was built into 3.0/3.5 was that you have to spend a lot of time separating the wheat from the chaff in the system. That part can actually be enjoyable for those who want to analyze the system. However after you've figured out what is worth taking and what isn't, all that chaff remains to clog up the page as you reference the books. I'm trying to set a value to the feats in the core rules, going from a range of 1-20. In general the idea is that 20 is for the "no brainer" feats, which for whatever reason, are the potent feats which produce optimized results. When I went below that threshold then it became an evaluation of several different factors, such as: - Is this feat something that will get used often? - Is the bonus truly worth its value in comparison to the no-brainer feats. - Is this feat part of a chain, which while it can be optimized, produces a result that isn't as potent or efficient as another build strategy? Such as the difference between Two-handed fighting and Two-weapon fighting. This is all a shot in the dark for me. I'm interested in hearing how others would rate various feats and why. [B]Combat Feats [general feats][/B] Blind-Fight 10 Combat Expertise 20 Improved Disarm 20 Improved Feint 20 Improved Trip 20 Whirlwind Attack 20 Combat Reflexes 15 Dodge 10 Mobility 15 Spring Attack 20 Improved Critical 20 Improved Initiative 15 Improved Unarmed Strike 20 Deflect Arrows 10 Snatch Arrows10 Improved Grapple 20 Stunning Fist 20 Mounted Combat 10 Mounted Archery 10 Ride-By Attack 15 Spirited Charge 15 Trample 15 Point Blank Shot 20 Far Shot 10 Precise Shot 20 Improved Precise Shot 15 Rapid Shot 20 Manyshot 20 Shot On The Run 20 Power Attack 20 Cleave 15 Great Cleave 20 Improved Bull Rush 20 Improved Overrun 20 Improved Sunder 20 Quick Draw 5 Rapid Reload 10 Improved Shield Bash 15 Two-Weapon Fighting 20 Two-Weapon Defense 12 Improved Two-Weapon Fighting 20 Greater Two-Weapon Fighting 20 Weapon Finesse 15 Weapon Focus 20 Weapon Specialization 20 Greater Weapon Focus 20 Greater Weapon Specialization 20 [B]Item Creation Feats[/B] Brew Potion 20 Craft Magic Arms And Armor 20 Craft Rod 20 Craft Staff 20 Craft Wand 20 Craft Wondrous Item 20 Forge Ring 20 Scribe Scroll 20 [B]Metamagic Feats[/B] Empower Spell 20 Enlarge Spell 20 Extend Spell 20 Heighten Spell 20 Maximize Spell 20 Quicken Spell 20 Silent Spell 20 Still Spell 20 Widen Spell 20 [B]Skill Feats [general feats][/B] Acrobatic 8 Agile 8 Alertness 8 Animal Affinity 8 Athletic 8 Deceitful 8 Deft Hands 8 Diligent 8 Investigator 8 Magical Aptitude 8 Negotiator 8 Nimble Fingers 8 Persuasive 8 Self-Sufficient 8 Skill Focus 8 Stealthy 8 [B]Saving Throw Feats [general feats][/B] Great Fortitude 6 Iron Will 6 Lightning Reflexes 6 [B]Proficiency Feats [general feats][/B] Armor Proficiency (Light) 2 Armor Proficiency (Medium) 2 Armor Proficiency (Heavy) 2 Exotic Weapon Proficiency 10 Martial Weapon Proficiency 6 Simple Weapon Proficiency 1 Shield Proficiency 2 Tower Shield Proficiency1 [B]Spellcasting Feats [general feats][/B] Combat Casting 6 Eschew Materials 10 Improved Counterspell 10 Natural Spell 20 Spell Focus 10 Greater Spell Focus 12 Augment Summoning 20 Spell Mastery 5 Spell Penetration 15 Greater Spell Penetration 15 [B]Turning Feats [general feats][/B] Extra Turning 20 Improved Turning 20 [B]Perseverance Feats [general feats][/B] Endurance 10 Diehard 15 Toughness 10 [B]Miscellaneous Feats [general feats][/B] Leadership 20 Run 10 Track 10 Improved Familiar 10 [/QUOTE]
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