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General Tabletop Discussion
*Pathfinder & Starfinder
Estimating the value of the core feats?
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<blockquote data-quote="Runestar" data-source="post: 4943159" data-attributes="member: 72317"><p>Allow me to clarify - I graded those feats according to how useful in general I believed them to be. True, each feat should be able to shine under a very specific context, but you have to ask yourself if that is worth burning a feat slot, as the opportunity cost to that would be another feat which might be more useful overall.</p><p></p><p>Take for instance, still/silent spell. A wizard will find it very difficult to predict when he is going to require said spell as he cannot predict when he might get grappled/pinned. If nothing happens, you have just wasted a higher lv slot preparing what is essentially a lower lv spell. The wizard may find that he is better off either accessing that key spell via SLA (as per the archmage's ability) or simply using a metamagic rod.</p><p></p><p>This might imply that they are somewhat more useful in the hands of a spontaneous caster, until you realize that sorcs cast a stilled/silent spell as a full round action, and you cannot use full-round actions while grappled/pinned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Granted, I can visualize scenarios when having access to still spells would be a godsend (such a casting a silent dimension door while being grappled by a foe under a silence spell), but overall, they seem quite inefficient choices, especially when a wizard could be taking more utilitarian feats that see use more often, such as empower or extend spell.</p><p></p><p>Likewise, for improved sunder, outside of a small subset of foes who are actually impacted by sunder, the majority of foes either don't use weapons, have natural weapons (so they have something to fall back on) or/and are difficult to sunder (because they outclass the fighter in terms of size/str).</p><p></p><p>Same for disarm. Tripping is still viable because improved trip effectively gives you back the attack you gave up for it, so you aren't any worse off.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4943159, member: 72317"] Allow me to clarify - I graded those feats according to how useful in general I believed them to be. True, each feat should be able to shine under a very specific context, but you have to ask yourself if that is worth burning a feat slot, as the opportunity cost to that would be another feat which might be more useful overall. Take for instance, still/silent spell. A wizard will find it very difficult to predict when he is going to require said spell as he cannot predict when he might get grappled/pinned. If nothing happens, you have just wasted a higher lv slot preparing what is essentially a lower lv spell. The wizard may find that he is better off either accessing that key spell via SLA (as per the archmage's ability) or simply using a metamagic rod. This might imply that they are somewhat more useful in the hands of a spontaneous caster, until you realize that sorcs cast a stilled/silent spell as a full round action, and you cannot use full-round actions while grappled/pinned. :( Granted, I can visualize scenarios when having access to still spells would be a godsend (such a casting a silent dimension door while being grappled by a foe under a silence spell), but overall, they seem quite inefficient choices, especially when a wizard could be taking more utilitarian feats that see use more often, such as empower or extend spell. Likewise, for improved sunder, outside of a small subset of foes who are actually impacted by sunder, the majority of foes either don't use weapons, have natural weapons (so they have something to fall back on) or/and are difficult to sunder (because they outclass the fighter in terms of size/str). Same for disarm. Tripping is still viable because improved trip effectively gives you back the attack you gave up for it, so you aren't any worse off. [/QUOTE]
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Estimating the value of the core feats?
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