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General Tabletop Discussion
*Pathfinder & Starfinder
Estimating the value of the core feats?
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<blockquote data-quote="Shin Okada" data-source="post: 4945212" data-attributes="member: 1956"><p>Mainly to raise the DC of lower level spells. And to compress a Sorcerer's spells known slots.</p><p></p><p>In case of Sorcerers, the number of spells known are very limited. So they cannot enjoy having variety of spells known in each level. They must use their limited spells known in the maximum effect.</p><p></p><p>In 3.Xe damaging spells are not the most powerful damage dealer. Arcane casters are in overall better at using save or "die/neutralized/highly defuffed" spells than to use nukes. Nukes are still useful. But one casting of save or XXX spell can be enough to change the tide of battle.</p><p></p><p>Spells like Grease, Glitterdust, Blindness/Deafness, slow, web etc. are versatile enough and often make the target(s) effectively eliminated from battle or at least make them significantly weak. Have at least one each of Fort, Ref and Will save spells, preferably those effective against variety of foes including constructs, elementals & undeads, etc (thus, you should avoid enchantments). Better if those spells don't allow SR. If you can heighten such spells, you can aim the enemy's (supposedly) weakest save with your highest spell save DC on the fly.</p><p></p><p>Also, that way, you now have many room in your spells known slots to include other damaging spells and you-use-almost-always utility/buff spells such as area effect nukes, Haste, Greater Dispel Magic, Stoneskin and so on.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4945212, member: 1956"] Mainly to raise the DC of lower level spells. And to compress a Sorcerer's spells known slots. In case of Sorcerers, the number of spells known are very limited. So they cannot enjoy having variety of spells known in each level. They must use their limited spells known in the maximum effect. In 3.Xe damaging spells are not the most powerful damage dealer. Arcane casters are in overall better at using save or "die/neutralized/highly defuffed" spells than to use nukes. Nukes are still useful. But one casting of save or XXX spell can be enough to change the tide of battle. Spells like Grease, Glitterdust, Blindness/Deafness, slow, web etc. are versatile enough and often make the target(s) effectively eliminated from battle or at least make them significantly weak. Have at least one each of Fort, Ref and Will save spells, preferably those effective against variety of foes including constructs, elementals & undeads, etc (thus, you should avoid enchantments). Better if those spells don't allow SR. If you can heighten such spells, you can aim the enemy's (supposedly) weakest save with your highest spell save DC on the fly. Also, that way, you now have many room in your spells known slots to include other damaging spells and you-use-almost-always utility/buff spells such as area effect nukes, Haste, Greater Dispel Magic, Stoneskin and so on. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Estimating the value of the core feats?
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