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Eternal Heroes campaign concept
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<blockquote data-quote="Bullgrit" data-source="post: 3653199" data-attributes="member: 31216"><p>I'm about to start running a new D&D campaign. The PCs are sort of self-resurrected heroes of a previous age.</p><p></p><p>Back story: In a previous age, a Great Evil lay waste to the world. The PCs were part of a group of mortal heroes who rose in power to become hero-deities against the Great Evil. They defeated it, but the victory cost them their lives -- their bodies were destroyed in the battle.</p><p></p><p>The opening scene of this campaign: These heroes have "awakened" in a [now lost and forgotten] shrine built in their memory. They don't know why they've come back, but they suspect it has something to do with the Great Evil -- maybe it is coming back.</p><p></p><p>They are 1st level, and must work their way back to their near-god-like power (read: level 20+). Along the way they will quest to recover their heroic artifacts, that have been scattered about the world in the age since their first deaths.</p><p></p><p>The only power they have above normal mortals is an ability to self <em>raise dead</em> 24 hours after death. They have become Eternal Heroes.</p><p></p><p>The Players are on board and interested in this concept, and I'm looking forward to actually running a campaign where *all* the PCs make it from 1st level to 20th level (and possibly beyond). We figure it will take 2 years worth of game sessions; we've never played a single campaign that long in one stretch.</p><p></p><p>Have any of you tried such a concept? If so, how did it work? What pitfalls do you foresee?</p><p></p><p>Bullgrit</p><p></p><p><a href="http://www.totalbullgrit.com" target="_blank">Total Bullgrit</a></p></blockquote><p></p>
[QUOTE="Bullgrit, post: 3653199, member: 31216"] I'm about to start running a new D&D campaign. The PCs are sort of self-resurrected heroes of a previous age. Back story: In a previous age, a Great Evil lay waste to the world. The PCs were part of a group of mortal heroes who rose in power to become hero-deities against the Great Evil. They defeated it, but the victory cost them their lives -- their bodies were destroyed in the battle. The opening scene of this campaign: These heroes have "awakened" in a [now lost and forgotten] shrine built in their memory. They don't know why they've come back, but they suspect it has something to do with the Great Evil -- maybe it is coming back. They are 1st level, and must work their way back to their near-god-like power (read: level 20+). Along the way they will quest to recover their heroic artifacts, that have been scattered about the world in the age since their first deaths. The only power they have above normal mortals is an ability to self [i]raise dead[/i] 24 hours after death. They have become Eternal Heroes. The Players are on board and interested in this concept, and I'm looking forward to actually running a campaign where *all* the PCs make it from 1st level to 20th level (and possibly beyond). We figure it will take 2 years worth of game sessions; we've never played a single campaign that long in one stretch. Have any of you tried such a concept? If so, how did it work? What pitfalls do you foresee? Bullgrit [url=http://www.totalbullgrit.com]Total Bullgrit[/url] [/QUOTE]
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