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<blockquote data-quote="Sir Whiskers" data-source="post: 1545143" data-attributes="member: 6941"><p>Here's an idea I had for a template based on this setting. Feedback welcomed!</p><p></p><p><strong>Lowlander template</strong></p><p></p><p><em>In times past, when the clouds first covered the lands, the races of light faced annihilation. The realms above the clouds found that too many needed resources – especially food – remained in the lowlands. Various methods were implemented to solve this urgent problem. One such “solution”, the Lowland Ritual, was widely used...for a time.</em></p><p><em></em></p><p><em>The Lowlander Ritual changes the recipient’s body, improving eyesight, darkening the skin, and granting a natural resistance to the frequent lightning strikes of the lowlands. Unfortunately, as time went on, it was discovered that other, less welcome, changes occur. The improvement in eyesight results in sun-blindness among those affected. Further, extended stays in the uplands causes an increasing physical and mental dislocation, eventually resulting in near-complete breakdown. Only withdrawal from the uplands effects a cure.</em></p><p><em></em></p><p><em>As a result, all lowlanders eventually stayed below. Relations among the two groups varies greatly: some lowlanders actively trade with the upland realms, work as guides and mercenaries, and generally cooperate in a peaceful manner. Others, however, harbor an undying hatred of their forebears, believing that they were cast out of the uplands, doomed to live forever in twilight. These groups seek vengeance against uplanders and those lowlanders who work with them. Known as “murks” and “glooms”, they are yet another hazard of the realm below the clouds.</em></p><p></p><p></p><p>This template may be applied to any living creature. The creature’s type does not change. If both parents possess this template, it is passed on to their offspring. If only one parent possesses the template, there is a 50% chance of the offspring inheriting the template. Tragically, some groups of lowlanders abandon “upland” (non-templated) offspring to die of exposure.</p><p></p><p><strong>Appearance: </strong> The creature’s skin/hide darkens several shades. Its eyes become solid pools of black, with no other coloration.</p><p></p><p><strong>Special Qualities: </strong> A lowland creature retains all the special qualities of the base creature, and gains the following.</p><p>• Darkvision 60’</p><p>• Low-light vision</p><p>• +2 Hide checks except in full daylight or within the area of a daylight spell</p><p>• Electrical resistance 5</p><p>• Light Sensitivity: Lowlanders are dazzled in bright sunlight or within the radius of a daylight spell.</p><p>• Light Madness: If dwelling in full daylight (upland) for extended period of time, lowlanders suffer a cumulative -1 to all attack rolls, saving throws, skill checks, and ability checks for every full week in a “normal” environment. These penalties can be removed by leaving the upland environment (which usually means traveling to the lowlands). For every full 24 hours spent away from the daylight environment, the cumulative penalties are reduced by 1.</p><p></p><p><strong>Challenge Rating: </strong> +0</p><p><strong>Level Adjustment:</strong> +0</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1545143, member: 6941"] Here's an idea I had for a template based on this setting. Feedback welcomed! [B]Lowlander template[/B] [I]In times past, when the clouds first covered the lands, the races of light faced annihilation. The realms above the clouds found that too many needed resources – especially food – remained in the lowlands. Various methods were implemented to solve this urgent problem. One such “solution”, the Lowland Ritual, was widely used...for a time. The Lowlander Ritual changes the recipient’s body, improving eyesight, darkening the skin, and granting a natural resistance to the frequent lightning strikes of the lowlands. Unfortunately, as time went on, it was discovered that other, less welcome, changes occur. The improvement in eyesight results in sun-blindness among those affected. Further, extended stays in the uplands causes an increasing physical and mental dislocation, eventually resulting in near-complete breakdown. Only withdrawal from the uplands effects a cure. As a result, all lowlanders eventually stayed below. Relations among the two groups varies greatly: some lowlanders actively trade with the upland realms, work as guides and mercenaries, and generally cooperate in a peaceful manner. Others, however, harbor an undying hatred of their forebears, believing that they were cast out of the uplands, doomed to live forever in twilight. These groups seek vengeance against uplanders and those lowlanders who work with them. Known as “murks” and “glooms”, they are yet another hazard of the realm below the clouds.[/I] This template may be applied to any living creature. The creature’s type does not change. If both parents possess this template, it is passed on to their offspring. If only one parent possesses the template, there is a 50% chance of the offspring inheriting the template. Tragically, some groups of lowlanders abandon “upland” (non-templated) offspring to die of exposure. [B]Appearance: [/B] The creature’s skin/hide darkens several shades. Its eyes become solid pools of black, with no other coloration. [B]Special Qualities: [/B] A lowland creature retains all the special qualities of the base creature, and gains the following. • Darkvision 60’ • Low-light vision • +2 Hide checks except in full daylight or within the area of a daylight spell • Electrical resistance 5 • Light Sensitivity: Lowlanders are dazzled in bright sunlight or within the radius of a daylight spell. • Light Madness: If dwelling in full daylight (upland) for extended period of time, lowlanders suffer a cumulative -1 to all attack rolls, saving throws, skill checks, and ability checks for every full week in a “normal” environment. These penalties can be removed by leaving the upland environment (which usually means traveling to the lowlands). For every full 24 hours spent away from the daylight environment, the cumulative penalties are reduced by 1. [B]Challenge Rating: [/B] +0 [B]Level Adjustment:[/B] +0 [/QUOTE]
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