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<blockquote data-quote="Bront" data-source="post: 2497356" data-attributes="member: 19696"><p><strong><u><span style="font-size: 12px">Kolbyr Fjorin</span></u></strong></p><p><span style="font-size: 9px"><em>Human(Fyndorn) Ranger 6/Beastmaster 1</em></span></p><p></p><p><strong>Age:</strong> 21</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 6'1"</p><p><strong>Weight:</strong> 184</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Blonde</p><p><strong>Skin:</strong> Pale</p><p></p><p><strong>STR:</strong> 18 [+4] (13 points + 1 Level) </p><p><strong>DEX:</strong> 14 [+2] (6 points) </p><p><strong>CON:</strong> 14 [+2] (6 points) </p><p><strong>INT:</strong> 10 [+0] (2 points) </p><p><strong>WIS:</strong> 12 [+1] (4 points) </p><p><strong>CHA:</strong> 10 [+0] (2 points)</p><p></p><p><strong>Wound Points:</strong> 14</p><p><strong>Vitality Dice:</strong> 6d8 + 1d10 + 14</p><p><strong>VP:</strong> 59</p><p><strong>Armor Class:</strong> 21 (10 base + 4 Dex + 4 Defense Bonus + 3 Armor)</p><p><strong>Class Defense Bonus:</strong> +4</p><p><strong>Initiative:</strong> +4</p><p><strong>BAB:</strong> +7/2</p><p>- <strong>Melee:</strong> +11/6</p><p>- <strong>Ranged:</strong> +9/4</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +9 (7 Base + 2 Con)</p><p><strong>REFL:</strong> +9 (7 Base + 2 Dex)</p><p><strong>WILL:</strong> +3 (2 Base + 1 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>4 extra skill points at 1st level, +1 skill point per additional level</em></span></p><p><span style="font-size: 9px">- <em>+2 racial bonus on survival checks</em></span></p><p><span style="font-size: 9px">- <em>Survival always a class skill</em></span></p><p><span style="font-size: 9px">- <em>Cold Resistance equal to their Constitution bonus (2)</em></span></p><p><span style="font-size: 9px">- <em>Favored Class: Barbarian or Ranger</em></span></p><p><span style="font-size: 9px">- <em>Favored Enemy: Animal +2</em></span></p><p><span style="font-size: 9px">- <em>Favored Enemy: Mythar +4</em></span></p><p><span style="font-size: 9px">- <em>Animal Companion: As Druid of Level 10 ( 3 Ranger + 3 feat + 4 Beastmaster)</em></span></p><p><span style="font-size: 9px">- <em>Mute (Tongue Removed, Unable to speak normaly)</em></span></p><p><span style="font-size: 9px">- <em>Wild Empathy (Noted in Skills)</em></span></p><p><span style="font-size: 9px">- <em>Combat Style: Power (Cleave, Improved Sunder, Combat Brute)</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Mute Bonus </span></p><p><span style="font-size: 9px">- <em>Natural Bond </em></span></p><p><span style="font-size: 9px">1st Level </span></p><p><span style="font-size: 9px">- <em>Power Attack</em></span></p><p><span style="font-size: 9px">Human Bonus</span></p><p><span style="font-size: 9px">- <em>Weapon Focus: Great Axe</em></span></p><p><span style="font-size: 9px">1st Ranger</span></p><p><span style="font-size: 9px">- <em>Track </em></span></p><p><span style="font-size: 9px">2nd Ranger </span></p><p><span style="font-size: 9px">- <em>Cleave</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Skill Focus: Handle Animal </em></span></p><p><span style="font-size: 9px">3rd Ranger </span></p><p><span style="font-size: 9px">- <em>Endurance </em></span></p><p><span style="font-size: 9px">6th Level </span></p><p><span style="font-size: 9px">- <em>Armor Compatibility (+2 to max Dex in Armor)</em></span></p><p><span style="font-size: 9px">6th Ranger </span></p><p><span style="font-size: 9px">- <em>Improved Sunder</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Climb +9 (5 Ranks, +4 Str)</span></p><p><span style="font-size: 9px">Handle Animal +10 (10 Ranks, +0 Cha)</span></p><p><span style="font-size: 9px">Heal +8 (5 Ranks, +1 Wis, +2 Healers Kit)</span></p><p><span style="font-size: 9px">Hide +7 (5 Ranks, +2 Dex)</span></p><p><span style="font-size: 9px">Jump +9 (5 Ranks, +4 Str)</span></p><p><span style="font-size: 9px">Kn: Nature +10 (8 Ranks, +0 Int, +2 Synergy)</span></p><p><span style="font-size: 9px">Listen +6 (5 Ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Move Silently +7 (5 Ranks, +2 Dex)</span></p><p><span style="font-size: 9px">Ride +4 (0 Ranks, +2 Dex, +2 Synergy)</span></p><p><span style="font-size: 9px">Search +5 (5 Ranks, +0 Int)</span></p><p><span style="font-size: 9px">Spot +6 (5 Ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Survival +13(15) (10 Ranks, +1 Wis, +2 Racial, +2 Synergy in natural environments)</span></p><p><span style="font-size: 9px">Spot +6 (5 Ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Wild Empathy +9 (7 Levels, +2 Synergy)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common</em></span></p><p><span style="font-size: 9px">- <em>Fyndorn</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-<strong>Bullcleaver</strong> +1 Thundering Adamintine Greataxe, +14/9 (1d12+7,, +2 wound and 2d8 vitality and deafened permanently(DC 14 Fort Save) on crit 19-20) <em>This dark hafted greataxe is scrolled with red runes along it's pitch black blade. It was a gift from a dwarven warrior named Kromgron</em> (10700 gp, 12 lb)</span></p><p><span style="font-size: 9px">-<strong>Frostburn</strong> Masterwork Blue Ice Handaxe, +12/7 (1d6+5, 19-20) <em>Twin to Norna's, it is a symbol of his heritage as a tribal leader.</em> (806 gp, 1 lb)</span></p><p><span style="font-size: 9px">-<strong>Dagger</strong> +11/6 (1d4+4, 19-20) (2 x 2 gp, 1 lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-<strong>Thundercaster</strong> Darkwood Composite Longbow Mighty +4, +10/5 (1d8+4, 19-20, 120 ft.) <em>Torn from the heart of a thunderstruck darkwood tree, the naturally blackened wood surges with power when drawn taught</em> (960 gp, 1.5 lb)</span></p><p><span style="font-size: 9px">-<strong>Dagger</strong> +9/4 (1d4+4, 19-20, 10 ft.) </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor</strong></span></p><p><span style="font-size: 9px">-<strong>White Ice Shirt</strong> +1 White Ice(As mithril) Shirt (+3 AC, 2/Armor, Max Dex +8, ACP 0) <em>As stong as steal, this light chain shirt appears clear as ice</em> (2100 gp, 12.5 lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Brand of the Icewalker (casts Endure Elements on you at dawn each day) (2400gp)</span></p><p><span style="font-size: 9px">-Ring of Understanding (Pair) (Allows use of <a href="http://www.d20srd.org/srd/psionic/powers/missive.htm" target="_blank">Missive</a> between the two rings, 10 times per day each way)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions or Psionic Tattoos</strong></span></p><p><span style="font-size: 9px">-Tattoo of Animal Affinity (Strength, Dexterity & Constitution) x2 (1800gp)</span></p><p><span style="font-size: 9px">-Tattoo of Vigor (20hp) x2 (400gp)</span></p><p><span style="font-size: 9px">-Draught of Cure Moderate Wounds (300gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Explorer’s Outfit (0 gp, (8)lb)</span></p><p><span style="font-size: 9px">-60 Arrows (3 gp, 6 lbs)</span></p><p><span style="font-size: 9px">-Backpack (2 gp, 2 lb)</span></p><p><span style="font-size: 9px">--Bedroll (0.2 gp, 5 lb)</span></p><p><span style="font-size: 9px">--2 Waterskins (2 gp, 8 lb)</span></p><p><span style="font-size: 9px">--3 Days Trail Ration (3 gp, 1.5 lb)</span></p><p><span style="font-size: 9px">--Everburning Torch (110 gp, 1 lb)</span></p><p><span style="font-size: 9px">--50' Rope (10 gp, 5 lb)</span></p><p><span style="font-size: 9px">--Wild Call Kit (50 gp, 1 lb)</span></p><p><span style="font-size: 9px">-Belt Pouch (1 gp, 0.5 lb)</span></p><p><span style="font-size: 9px">--Flint & Steal (1 gp)</span></p><p><span style="font-size: 9px">--10 Fishhooks (1 gp) </span></p><p><span style="font-size: 9px">--Whetstone (0.01 gp, 1 lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 64.0 lb</span></p><p><span style="font-size: 9px">Remain money: 237 gp, 7 sp, 9 cp</span></p><p></p><p><strong><u>Encumberance</u></strong><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"><strong>Capacity:</strong> 100, 200, 300</span></p><p><span style="font-size: 9px"><strong>Lift:</strong> 600</span></p><p><span style="font-size: 9px"><strong>Push/Drag:</strong> 1500</span></p><p></p><p><strong><u>Description</u></strong></p><p>Kolbyr is a tall but strong man, with long flowing blonde hair and piercing blue eyes that are a stark contrast to his pale skin. His face and body are scarred, though most have healed fairly well to make them not too obvious. He is large, but a bit gaunt, and still moves with grace. His quiet demeanor makes him look much less imposing than he might otherwise appear.</p><p></p><p><strong><u>Personality</u></strong></p><p>Kolbyr is a kind and gentile soul, who is driven by love for his people, his family, and a goal that feels like a weight on his shoulders. He has become somewhat timid and withdraw due to his inability speak, and only occasionally tries to communicate anything more than something simple to others. He is more content with animals than he is around other people in most cases. His inability to talk wears on him, and he mostly makes hand or body gestures and avoids making sounds other than animal calls (with the help of his kit) as much as possible. He feels a sense of duty towards others, and often feels himself as a protector of his family and friends.</p><p></p><p><strong><u>Background</u></strong></p><p>Kolbyr Fjorin was born the eldest son to Chieftain Berrand Fjorin and his wife Faria of the Danurii tribe. His younger sister, <name pending> was born a few years later. He was always close to his younger sister, feeling a sense of guardianship as well as to be a role-model to her, especially in the face of his mother’s death during the birth of his younger brother Erik, who died a few days later due to illness. He knew she looked up to him, and they were quite close. </p><p></p><p>Kolbyr grew up a fine young warrior. He learned the ways of the wild, as well as the ways of combat. He learned how to care for animals, as well as how to put them down. His pure brawn allowed him to use the great axe with incredible effectiveness, though he did not shirk away from training with the bow either. Kolbyr was a warrior of nature, tried and true, and a credit to his tribe. He encouraged his sister to follow in his footsteps, or forge her own. She was a strong girl with a fighting spirit, and Kolbyr encouraged her to strive for greatness despite the tribes generally lesser view of woman warriors. She had developed skills that were all her own, and Kolbyr knew she would one day rival any man in ability. Both children made their parents very proud.</p><p></p><p>Curious to explore, Delynn provided extreme interest to the young Kolbyr. The visiting elven druid came to learn of our ways and teach some of the ways of nature herself. Kolbyr tried to learn from her when he could, initially drawn to her strange exotic beauty, having never met an elf before. Kolbyr eventually left with her at the age of 20 to venture in Cihairdun, coming with as a protector and friend, and formed a fairly strong bond of friendship and respect with her. They traveled together for several months.</p><p></p><p>One day in a small village where Delynn had been teaching the villagers how to live with nature, the Mythar arrived while she was off on a hunt with several of the other villagers. Kolbyr had stayed behind to help teach the villagers ways to better care for their animals. They rounded up the villages quickly, and Kolbyr as well. Noting he was different, they took him aside and tortured him to get him to speak of who was with him. He refused, not knowing that the villagers were suffering because of his stubbornness and resilience. He was drugged, cut, beaten, and tortured psionicly, but he refused to yield. Finally, they cut his tongue out and fed it too him, before leaving him to die of his wounds in a burning building. One villager drug him out of the building before it finished burning after the Mythar left.</p><p></p><p>Near death and his body torn, Kolbyr had a long recovery ahead of him. The village helped him when they could, but kept him hidden, and some villager’s distaste for him was well known. Delynn, overwhelmed and not knowing Kolbyr was alive, moved on without him. When Kolbyr was able to move around well enough, he set back off to tell his tribe of the great danger of the Mythar, somehow. Traveling slow, and still weak, he was met by his little sister on the way back, who barely recognized him under the scars, and quite upset at his inability to speak.</p><p></p><p>Kolbyr returned to his tribe with his sister, and spent some more time recovering there. While recovering, he tried to speak to his father and the other tribal chieftains that they must unite to face this oncoming threat. But being neither quick witted nor charming to begin with, stacked with his inability to speak, and his lack of evidence beyond his physical markings, he was brushed off as a doomsayer by all but his sister, who as a young woman, still had very little standing and respect amongst the chieftains herself. His sister clung to him more, having become a fierce warrior and scout herself, but he found more solace in nature with his animal friends as well. He learned ways to communicate with them, and found a new friend and companion in a large brown bear, which he named Fjord.</p><p></p><p>Exhausting himself trying to convince the stubborn chieftains, he decided to leave. His sister stalked him, but he hadn’t noticed till it was too late to stop her, so he simply ignored her and continued on. However, she wouldn’t quit, and eventually confronted him, saying she was going with too whether he liked it or not. Unable to tell her or easily dissuade her, he journeyed on with her as a companion hoping to find evidence to take back to the chieftains, or at least help to stop the menace of the Mythar however he could. Perhaps if he could find Delynn again…</p><p></p><p>Items he has aquired:</p><p>Bullcleaver - This dark hafted greataxe is scrolled with red runes along it's pitch black blade. It was a gift from a dwarven warrior named Kromgron, whom he met while wandering the wilds of the north.</p><p></p><p>Frostburn & Frostbite – These two matched handaxes made masterfully crafted of Blue Ice were handed down to him as symbol of his heritage as a tribal leader. He later gave Frostbite to Norna out of respect for her growing skill as a warrior and helping him in his time of need.</p><p></p><p>Thundercaster - Torn from the heart of a thunderstruck darkwood tree, the naturally blackened wood surges with power when drawn taught. This bow was given to him by a wizened old elf who passed through his tribal village.</p><p></p><p><strong><u>Companion</u></strong></p><p><strong>Fjord</strong></p><p><em>Large Animal(Brown Bear)</em></p><p><span style="font-size: 9px"><strong>Hit Dice:</strong> 8d8+32 (68 hp)</span></p><p><span style="font-size: 9px"><strong>Initiative:</strong> +2</span></p><p><span style="font-size: 9px"><strong>Speed:</strong> 40 ft. (8 squares)</span></p><p><span style="font-size: 9px"><strong>Armor Class:</strong> 19 (–1 size, +2 Dex, +7 natural, +1 Armor), touch 11, flat-footed 16</span></p><p><span style="font-size: 9px"><strong>Base Attack/Grapple:</strong> +6/+19</span></p><p><span style="font-size: 9px"><strong>Attack:</strong> Claw +14 melee (1d8+9)</span></p><p><span style="font-size: 9px"><strong>Full Attack:</strong> 2 claws +14 melee (1d8+9) and bite +9 melee (2d6+4)</span></p><p><span style="font-size: 9px"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-size: 9px"><strong>Special Attacks:</strong> Improved grab</span></p><p><span style="font-size: 9px"><strong>Special Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-size: 9px"><strong>Saves:</strong> Fort +10, Ref +8, Will +3</span></p><p><span style="font-size: 9px"><strong>Abilities:</strong> Str 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6</span></p><p><span style="font-size: 9px"><strong>Skills:</strong> Listen +4, Spot +7, Swim +13, Survival +3</span></p><p><span style="font-size: 9px"><strong>Feats:</strong> Endurance, Run, Track</span></p><p></p><p><strong><u>Special Abilities</u></strong></p><p><span style="font-size: 9px"><em>- Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</em></span></p><p><span style="font-size: 9px"><em>- Skills: A brown bear has a +4 racial bonus on Swim checks.</em></span></p><p><span style="font-size: 9px"><em>- Link(EX): +4 Circumstance bonus to Wild Empathy or Handle Animle Checks made on him. Handled as a free action, pushed as a move action</em></span></p><p><span style="font-size: 9px"><em>- Share Spells(EX): N/A since unable to cast spells</em></span></p><p><span style="font-size: 9px"><em>- Evasion: Ref saves for 1/2 dmg instead save for no dmg.</em></span></p><p></p><p><strong><u>Equipment</u></strong></p><p><span style="font-size: 9px"><strong>Armor</strong></span></p><p><span style="font-size: 9px">-Leather Barding (+1 AC, 1/Armor, Max Dex +, ACP 0) (40 gp, 30 lb)</span></p></blockquote><p></p>
[QUOTE="Bront, post: 2497356, member: 19696"] [b][u][Size=3]Kolbyr Fjorin[/size][/u][/b] [Size=1][I]Human(Fyndorn) Ranger 6/Beastmaster 1[/i][/size] [B]Age:[/B] 21 [B]Gender:[/B] Male [B]Height:[/B] 6'1" [B]Weight:[/B] 184 [B]Eyes:[/B] Blue [B]Hair:[/B] Blonde [B]Skin:[/B] Pale [B]STR:[/B] 18 [+4] (13 points + 1 Level) [B]DEX:[/B] 14 [+2] (6 points) [B]CON:[/B] 14 [+2] (6 points) [B]INT:[/B] 10 [+0] (2 points) [B]WIS:[/B] 12 [+1] (4 points) [B]CHA:[/B] 10 [+0] (2 points) [B]Wound Points:[/B] 14 [B]Vitality Dice:[/B] 6d8 + 1d10 + 14 [B]VP:[/B] 59 [B]Armor Class:[/B] 21 (10 base + 4 Dex + 4 Defense Bonus + 3 Armor) [B]Class Defense Bonus:[/B] +4 [B]Initiative:[/B] +4 [B]BAB:[/B] +7/2 - [b]Melee:[/B] +11/6 - [b]Ranged:[/B] +9/4 [B]Speed:[/B] 30’ [B]FORT:[/B] +9 (7 Base + 2 Con) [B]REFL:[/B] +9 (7 Base + 2 Dex) [B]WILL:[/B] +3 (2 Base + 1 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Bonus Feat[/i] - [i]4 extra skill points at 1st level, +1 skill point per additional level[/i] - [i]+2 racial bonus on survival checks[/i] - [i]Survival always a class skill[/i] - [i]Cold Resistance equal to their Constitution bonus (2)[/i] - [i]Favored Class: Barbarian or Ranger[/i] - [i]Favored Enemy: Animal +2[/i] - [i]Favored Enemy: Mythar +4[/i] - [i]Animal Companion: As Druid of Level 10 ( 3 Ranger + 3 feat + 4 Beastmaster)[/i] - [i]Mute (Tongue Removed, Unable to speak normaly)[/i] - [i]Wild Empathy (Noted in Skills)[/i] - [i]Combat Style: Power (Cleave, Improved Sunder, Combat Brute)[/i][/size] [u][B]Feats:[/B][/u][size=1] Mute Bonus - [i]Natural Bond [/i] 1st Level - [i]Power Attack[/i] Human Bonus - [i]Weapon Focus: Great Axe[/i] 1st Ranger - [i]Track [/i] 2nd Ranger - [i]Cleave[/i] 3rd Level - [i]Skill Focus: Handle Animal [/i] 3rd Ranger - [i]Endurance [/i] 6th Level - [i]Armor Compatibility (+2 to max Dex in Armor)[/i] 6th Ranger - [i]Improved Sunder[/i][/size] [u][B]Skills:[/B][/u][size=1] Climb +9 (5 Ranks, +4 Str) Handle Animal +10 (10 Ranks, +0 Cha) Heal +8 (5 Ranks, +1 Wis, +2 Healers Kit) Hide +7 (5 Ranks, +2 Dex) Jump +9 (5 Ranks, +4 Str) Kn: Nature +10 (8 Ranks, +0 Int, +2 Synergy) Listen +6 (5 Ranks, +1 Wis) Move Silently +7 (5 Ranks, +2 Dex) Ride +4 (0 Ranks, +2 Dex, +2 Synergy) Search +5 (5 Ranks, +0 Int) Spot +6 (5 Ranks, +1 Wis) Survival +13(15) (10 Ranks, +1 Wis, +2 Racial, +2 Synergy in natural environments) Spot +6 (5 Ranks, +1 Wis) Wild Empathy +9 (7 Levels, +2 Synergy) [/size] [u][B]Languages:[/B][/u][size=1] - [i]Common[/i] - [i]Fyndorn[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] -[b]Bullcleaver[/b] +1 Thundering Adamintine Greataxe, +14/9 (1d12+7,, +2 wound and 2d8 vitality and deafened permanently(DC 14 Fort Save) on crit 19-20) [i]This dark hafted greataxe is scrolled with red runes along it's pitch black blade. It was a gift from a dwarven warrior named Kromgron[/i] (10700 gp, 12 lb) -[b]Frostburn[/b] Masterwork Blue Ice Handaxe, +12/7 (1d6+5, 19-20) [i]Twin to Norna's, it is a symbol of his heritage as a tribal leader.[/i] (806 gp, 1 lb) -[b]Dagger[/b] +11/6 (1d4+4, 19-20) [i][/i] (2 x 2 gp, 1 lb) [b]Ranged weapons[/b] -[b]Thundercaster[/b] Darkwood Composite Longbow Mighty +4, +10/5 (1d8+4, 19-20, 120 ft.) [i]Torn from the heart of a thunderstruck darkwood tree, the naturally blackened wood surges with power when drawn taught[/i] (960 gp, 1.5 lb) -[b]Dagger[/b] +9/4 (1d4+4, 19-20, 10 ft.) [i][/i] [b]Armor[/b] -[b]White Ice Shirt[/b] +1 White Ice(As mithril) Shirt (+3 AC, 2/Armor, Max Dex +8, ACP 0) [i]As stong as steal, this light chain shirt appears clear as ice[/i] (2100 gp, 12.5 lb) [b]Miscellaneous Magical or Psionic Items[/b] -Brand of the Icewalker (casts Endure Elements on you at dawn each day) (2400gp) -Ring of Understanding (Pair) (Allows use of [url="http://www.d20srd.org/srd/psionic/powers/missive.htm"]Missive[/url] between the two rings, 10 times per day each way) [b]Potions or Psionic Tattoos[/b] -Tattoo of Animal Affinity (Strength, Dexterity & Constitution) x2 (1800gp) -Tattoo of Vigor (20hp) x2 (400gp) -Draught of Cure Moderate Wounds (300gp) [b]Mundane equipment[/b] -Explorer’s Outfit (0 gp, (8)lb) -60 Arrows (3 gp, 6 lbs) -Backpack (2 gp, 2 lb) --Bedroll (0.2 gp, 5 lb) --2 Waterskins (2 gp, 8 lb) --3 Days Trail Ration (3 gp, 1.5 lb) --Everburning Torch (110 gp, 1 lb) --50' Rope (10 gp, 5 lb) --Wild Call Kit (50 gp, 1 lb) -Belt Pouch (1 gp, 0.5 lb) --Flint & Steal (1 gp) --10 Fishhooks (1 gp) --Whetstone (0.01 gp, 1 lb) Weight Carried: 64.0 lb Remain money: 237 gp, 7 sp, 9 cp[/size] [b][u]Encumberance[/u][/b][size=1] [b]Capacity:[/b] 100, 200, 300 [b]Lift:[/b] 600 [b]Push/Drag:[/b] 1500[/size] [b][u]Description[/u][/b] Kolbyr is a tall but strong man, with long flowing blonde hair and piercing blue eyes that are a stark contrast to his pale skin. His face and body are scarred, though most have healed fairly well to make them not too obvious. He is large, but a bit gaunt, and still moves with grace. His quiet demeanor makes him look much less imposing than he might otherwise appear. [b][u]Personality[/u][/b] Kolbyr is a kind and gentile soul, who is driven by love for his people, his family, and a goal that feels like a weight on his shoulders. He has become somewhat timid and withdraw due to his inability speak, and only occasionally tries to communicate anything more than something simple to others. He is more content with animals than he is around other people in most cases. His inability to talk wears on him, and he mostly makes hand or body gestures and avoids making sounds other than animal calls (with the help of his kit) as much as possible. He feels a sense of duty towards others, and often feels himself as a protector of his family and friends. [b][u]Background[/u][/b] Kolbyr Fjorin was born the eldest son to Chieftain Berrand Fjorin and his wife Faria of the Danurii tribe. His younger sister, <name pending> was born a few years later. He was always close to his younger sister, feeling a sense of guardianship as well as to be a role-model to her, especially in the face of his mother’s death during the birth of his younger brother Erik, who died a few days later due to illness. He knew she looked up to him, and they were quite close. Kolbyr grew up a fine young warrior. He learned the ways of the wild, as well as the ways of combat. He learned how to care for animals, as well as how to put them down. His pure brawn allowed him to use the great axe with incredible effectiveness, though he did not shirk away from training with the bow either. Kolbyr was a warrior of nature, tried and true, and a credit to his tribe. He encouraged his sister to follow in his footsteps, or forge her own. She was a strong girl with a fighting spirit, and Kolbyr encouraged her to strive for greatness despite the tribes generally lesser view of woman warriors. She had developed skills that were all her own, and Kolbyr knew she would one day rival any man in ability. Both children made their parents very proud. Curious to explore, Delynn provided extreme interest to the young Kolbyr. The visiting elven druid came to learn of our ways and teach some of the ways of nature herself. Kolbyr tried to learn from her when he could, initially drawn to her strange exotic beauty, having never met an elf before. Kolbyr eventually left with her at the age of 20 to venture in Cihairdun, coming with as a protector and friend, and formed a fairly strong bond of friendship and respect with her. They traveled together for several months. One day in a small village where Delynn had been teaching the villagers how to live with nature, the Mythar arrived while she was off on a hunt with several of the other villagers. Kolbyr had stayed behind to help teach the villagers ways to better care for their animals. They rounded up the villages quickly, and Kolbyr as well. Noting he was different, they took him aside and tortured him to get him to speak of who was with him. He refused, not knowing that the villagers were suffering because of his stubbornness and resilience. He was drugged, cut, beaten, and tortured psionicly, but he refused to yield. Finally, they cut his tongue out and fed it too him, before leaving him to die of his wounds in a burning building. One villager drug him out of the building before it finished burning after the Mythar left. Near death and his body torn, Kolbyr had a long recovery ahead of him. The village helped him when they could, but kept him hidden, and some villager’s distaste for him was well known. Delynn, overwhelmed and not knowing Kolbyr was alive, moved on without him. When Kolbyr was able to move around well enough, he set back off to tell his tribe of the great danger of the Mythar, somehow. Traveling slow, and still weak, he was met by his little sister on the way back, who barely recognized him under the scars, and quite upset at his inability to speak. Kolbyr returned to his tribe with his sister, and spent some more time recovering there. While recovering, he tried to speak to his father and the other tribal chieftains that they must unite to face this oncoming threat. But being neither quick witted nor charming to begin with, stacked with his inability to speak, and his lack of evidence beyond his physical markings, he was brushed off as a doomsayer by all but his sister, who as a young woman, still had very little standing and respect amongst the chieftains herself. His sister clung to him more, having become a fierce warrior and scout herself, but he found more solace in nature with his animal friends as well. He learned ways to communicate with them, and found a new friend and companion in a large brown bear, which he named Fjord. Exhausting himself trying to convince the stubborn chieftains, he decided to leave. His sister stalked him, but he hadn’t noticed till it was too late to stop her, so he simply ignored her and continued on. However, she wouldn’t quit, and eventually confronted him, saying she was going with too whether he liked it or not. Unable to tell her or easily dissuade her, he journeyed on with her as a companion hoping to find evidence to take back to the chieftains, or at least help to stop the menace of the Mythar however he could. Perhaps if he could find Delynn again… Items he has aquired: Bullcleaver - This dark hafted greataxe is scrolled with red runes along it's pitch black blade. It was a gift from a dwarven warrior named Kromgron, whom he met while wandering the wilds of the north. Frostburn & Frostbite – These two matched handaxes made masterfully crafted of Blue Ice were handed down to him as symbol of his heritage as a tribal leader. He later gave Frostbite to Norna out of respect for her growing skill as a warrior and helping him in his time of need. Thundercaster - Torn from the heart of a thunderstruck darkwood tree, the naturally blackened wood surges with power when drawn taught. This bow was given to him by a wizened old elf who passed through his tribal village. [b][u]Companion[/u][/b] [b]Fjord[/b] [I]Large Animal(Brown Bear)[/I] [SIZE=1][B]Hit Dice:[/B] 8d8+32 (68 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 19 (–1 size, +2 Dex, +7 natural, +1 Armor), touch 11, flat-footed 16 [B]Base Attack/Grapple:[/B] +6/+19 [B]Attack:[/B] Claw +14 melee (1d8+9) [B]Full Attack:[/B] 2 claws +14 melee (1d8+9) and bite +9 melee (2d6+4) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Improved grab [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +10, Ref +8, Will +3 [B]Abilities:[/B] Str 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6 [B]Skills:[/B] Listen +4, Spot +7, Swim +13, Survival +3 [B]Feats:[/B] Endurance, Run, Track[/SIZE] [B][u]Special Abilities[/u][/B] [SIZE=1][I]- Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.[/I] [I]- Skills: A brown bear has a +4 racial bonus on Swim checks.[/I] [I]- Link(EX): +4 Circumstance bonus to Wild Empathy or Handle Animle Checks made on him. Handled as a free action, pushed as a move action[/I] [I]- Share Spells(EX): N/A since unable to cast spells[/I] [I]- Evasion: Ref saves for 1/2 dmg instead save for no dmg.[/I][/SIZE] [b][u]Equipment[/u][/b] [SIZE=1][b]Armor[/b] -Leather Barding (+1 AC, 1/Armor, Max Dex +, ACP 0) (40 gp, 30 lb)[/SIZE] [/QUOTE]
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