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Ether Mist
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<blockquote data-quote="dren" data-source="post: 1477820" data-attributes="member: 5176"><p>Hi everyone,</p><p></p><p>I am creating a powerful monster and I was hoping that some of posters could help me determine some of it's attributes. I am unsure of what HD, CR and type this thing should be. I pretty sure that I won't be assigning skills or feats. Everything marked with an asterisk (*) are the main items I am wondering about.</p><p></p><p>Anyway, thanks for any help. And I hope you like it.</p><p></p><p>dren</p><p>------------------------------------------------------------------</p><p></p><p>Ether Mist</p><p></p><p>Large Sized Outsider *</p><p>Hit Dice: 20d10 (150 hp) *</p><p>Initiative: +2</p><p>Speed: Fly 50 ft (perfect) </p><p>AC: 42 (+30 natural, +2 Dex), 12 touch, 40 flat-footed </p><p>Base Attack/Grapple: +19 / +0 (Does not grapple) </p><p>Attack: Automatic Hit (40-AC dmg)</p><p>Full Attack: Automatic Hit (40-AC dmg) </p><p>Space/Reach: 15 ft by 15 ft</p><p>Special Attacks: Automatic Damage, Double Damage</p><p>Special Qualities: Astral Jaunt, Immunities, Dmg Reduction 20/Adamantite, SR 40</p><p>Saves: Fort: -, Ref: +14, Wis: - *</p><p>Abilities: Str 28, Dex: 14, Con: -, Int: 10, Wis: 10, Cha: 1</p><p>Environment: Deep Ethereal</p><p>Organization: Solitary</p><p>Challenge Rating: 20</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: 21-32 (Huge)</p><p></p><p><em>A large deeply coloured mist.</em> </p><p></p><p>They are approximately 30 feet in radius and 10 feet high. Their origin is somewhere in the deep ethereal. They come to the prime worlds when summoned by spellcasters using a Monster Summoning VIII or greater spell. Spellcasters must either know the entities real name or sacrifice a single magical item worth at least 75,000 gp. </p><p></p><p>Its colour determines purpose: Grey - guards an item for ten years; Red - Executioner, summoned to execute one creature. </p><p></p><p>Ether Mist has never communicated with any creature. If they have a weakness, it is unknown to scholars.</p><p></p><p><strong>Combat</strong></p><p>An ether mist doesn’t attack, as the general understanding, anytime creatures are in its radius, they are crushed. </p><p></p><p><em>Automatic Hit:</em> An Ether Mist automatically hits all creatures in their midst. They inflict 40 - Victim’s Touch AC every round.</p><p></p><p><em>Double Damage:</em> Creatures who take damage, must save vs a Fort DC 25, or take double damage. This applies to only one creature per round.</p><p></p><p><em>Astral Jaunt:</em> Ether Mist can enter the astral plane as a free action. Any creature in the mist at this time must make a Will DC 23 or be transported to the ethereal plane at the same time. Note: creatures transported do not take damage in the ethereal.</p></blockquote><p></p>
[QUOTE="dren, post: 1477820, member: 5176"] Hi everyone, I am creating a powerful monster and I was hoping that some of posters could help me determine some of it's attributes. I am unsure of what HD, CR and type this thing should be. I pretty sure that I won't be assigning skills or feats. Everything marked with an asterisk (*) are the main items I am wondering about. Anyway, thanks for any help. And I hope you like it. dren ------------------------------------------------------------------ Ether Mist Large Sized Outsider * Hit Dice: 20d10 (150 hp) * Initiative: +2 Speed: Fly 50 ft (perfect) AC: 42 (+30 natural, +2 Dex), 12 touch, 40 flat-footed Base Attack/Grapple: +19 / +0 (Does not grapple) Attack: Automatic Hit (40-AC dmg) Full Attack: Automatic Hit (40-AC dmg) Space/Reach: 15 ft by 15 ft Special Attacks: Automatic Damage, Double Damage Special Qualities: Astral Jaunt, Immunities, Dmg Reduction 20/Adamantite, SR 40 Saves: Fort: -, Ref: +14, Wis: - * Abilities: Str 28, Dex: 14, Con: -, Int: 10, Wis: 10, Cha: 1 Environment: Deep Ethereal Organization: Solitary Challenge Rating: 20 Treasure: None Alignment: Always Neutral Advancement: 21-32 (Huge) [I]A large deeply coloured mist.[/I] They are approximately 30 feet in radius and 10 feet high. Their origin is somewhere in the deep ethereal. They come to the prime worlds when summoned by spellcasters using a Monster Summoning VIII or greater spell. Spellcasters must either know the entities real name or sacrifice a single magical item worth at least 75,000 gp. Its colour determines purpose: Grey - guards an item for ten years; Red - Executioner, summoned to execute one creature. Ether Mist has never communicated with any creature. If they have a weakness, it is unknown to scholars. [B]Combat[/B] An ether mist doesn’t attack, as the general understanding, anytime creatures are in its radius, they are crushed. [I]Automatic Hit:[/I] An Ether Mist automatically hits all creatures in their midst. They inflict 40 - Victim’s Touch AC every round. [I]Double Damage:[/I] Creatures who take damage, must save vs a Fort DC 25, or take double damage. This applies to only one creature per round. [I]Astral Jaunt:[/I] Ether Mist can enter the astral plane as a free action. Any creature in the mist at this time must make a Will DC 23 or be transported to the ethereal plane at the same time. Note: creatures transported do not take damage in the ethereal. [/QUOTE]
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