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Ethereal Ninja attacking a sleeping PC.
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<blockquote data-quote="Shin Okada" data-source="post: 4556000" data-attributes="member: 1956"><p>It seems that if this is doable by RAW or not depends on the definition of "attack" and whether if CDG is an attack or not.</p><p></p><p>The word "attack" is used in various way in the 3.5e system.</p><p></p><p>1. Glossary definition: Any number of numerous actions intended to harm, disable, or neutralize an opponent. The outcome of an attack is determined by an attack roll.</p><p>2. Attack Action (a specific standard action which enables an attacker to make an attack).</p><p>3. "Attack" for the purpose of ending Invisibility spell and such.</p><p></p><p>As Ghost Strike does not say otherwise, "attack" should be 1 in this case.</p><p></p><p>And it is clear that CDG is not 2. Because it is a full-round action. And it seems clear that CDG is 3. Because CDG directly harms the opponent. So this time, we should determine if CDG is 1 or not, IMHO.</p><p></p><p>It uses either melee weapon or crossbow. It says "you automatically hit and score a critical hit". And the rule does not clearly state that CDG is an attack.</p><p></p><p>The argument for CDG not being an attack is that it automatically hits and thus there is no attack roll involved.</p><p></p><p>But PHB glossary also defines as follows,</p><p></p><p></p><p></p><p>So, "automatically hit" = "automatically make a successful attack roll", isn't it?</p><p></p><p></p><p></p><p>It often happens that villains in published modules are not prepared for various spells and special abilities added in supplements. For example, many villains in published modules are not prepared well against orb spells, which cause damages without allowing saving throw or SR. And some published modules can be ruined by Scry Location spell introduced in Complete Scoundrel. IMHO DMs should give villains appropriate countermeasures when a play group starts to use additional supplements. Say, making Greater Alarm spell popular amongst dragons. And fortunately, Blue and Red dragons can cast cleric spells, too. So they can cast forbiddance.</p><p></p><p>In the same manner, I should warn my players that they must prepare for such new power I guess. But how to do that is a problem. I am wondering if I should just point out that "Ninja can do CDG from ethereal plane." or do it more subtly.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4556000, member: 1956"] It seems that if this is doable by RAW or not depends on the definition of "attack" and whether if CDG is an attack or not. The word "attack" is used in various way in the 3.5e system. 1. Glossary definition: Any number of numerous actions intended to harm, disable, or neutralize an opponent. The outcome of an attack is determined by an attack roll. 2. Attack Action (a specific standard action which enables an attacker to make an attack). 3. "Attack" for the purpose of ending Invisibility spell and such. As Ghost Strike does not say otherwise, "attack" should be 1 in this case. And it is clear that CDG is not 2. Because it is a full-round action. And it seems clear that CDG is 3. Because CDG directly harms the opponent. So this time, we should determine if CDG is 1 or not, IMHO. It uses either melee weapon or crossbow. It says "you automatically hit and score a critical hit". And the rule does not clearly state that CDG is an attack. The argument for CDG not being an attack is that it automatically hits and thus there is no attack roll involved. But PHB glossary also defines as follows, So, "automatically hit" = "automatically make a successful attack roll", isn't it? It often happens that villains in published modules are not prepared for various spells and special abilities added in supplements. For example, many villains in published modules are not prepared well against orb spells, which cause damages without allowing saving throw or SR. And some published modules can be ruined by Scry Location spell introduced in Complete Scoundrel. IMHO DMs should give villains appropriate countermeasures when a play group starts to use additional supplements. Say, making Greater Alarm spell popular amongst dragons. And fortunately, Blue and Red dragons can cast cleric spells, too. So they can cast forbiddance. In the same manner, I should warn my players that they must prepare for such new power I guess. But how to do that is a problem. I am wondering if I should just point out that "Ninja can do CDG from ethereal plane." or do it more subtly. [/QUOTE]
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