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*Dungeons & Dragons
Ethereal Plane in 5e?
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<blockquote data-quote="RoyalEF" data-source="post: 7256174" data-attributes="member: 6762857"><p>In the end you can make it what you want. The different versions have slip-slided on the cosmology.</p><p></p><p>I've been playing around with a Cosmological model for my own campaign ideas and I've tried to read through the various pieces to come up with something that is cohesive. It is quite difficult. </p><p></p><p>The Ethereal is described as a coexisting transitive plane. The transitive nature has been altered between versions--but it was written off as the in-between of planes (Astral, too). What I think has been consistent is that it co-exists. Every point in the inner planes exists in the Ethereal Plane. I think some versions waffled whether the elementals and energy planes were overlapping with the Ethereal. This co-existing space is the Border Ethereal, since it overlaps with all. This is whether stuff happens. A ghost or other ethereal is walking around in the same "space" as you, but you can't see or touch them, because there is a veil separating the dimensions of the ethereal from the dimensions of the Prime Material. Ethereal creatures have limited vision into the other planes. But everything here is there. Remember they aren't peeking through a mirror, they are walking around the castle the same as you, but they have 60' vision before the shroud of the ether fogs the world out. </p><p></p><p>In early versions Ethereal and Astral were often depicted like Darkvision, black and white or grays. You can do what you like. Perhaps the Ethereal world looks just like the real world in color, only translucent. You see the room you're in, and the next and next. You see the floors above and below for 60'. It might be very disorienting. </p><p></p><p>(homebrew) One of the glaring omissions in the cosmological model is the absence of the weave. This was added in later versions to explain magic, but it is completely absent in the model. There is a plane explaining why Ooze exists, but no mention of the fabric of magic. I decided for my model, that the veil that separates the planes from each other is The Weave. As a side effect of that decision, an anti-magic field would merge Ethereal creatures (not sustained by a spell) onto the material Plane within an AMF. The veil that separates the two would be removed and there would be no separation between Material and Ethereal. I haven't decided if that means Ethereal become solid or remain incorporeal, but i believe the logic will work to be the latter. Since the veil has this one-way mirror effect, I've decided that the magical nature of the weave is more evident on that side of the veil. So if one did a detect magic in the Ethereal plane, it would be useless.</p></blockquote><p></p>
[QUOTE="RoyalEF, post: 7256174, member: 6762857"] In the end you can make it what you want. The different versions have slip-slided on the cosmology. I've been playing around with a Cosmological model for my own campaign ideas and I've tried to read through the various pieces to come up with something that is cohesive. It is quite difficult. The Ethereal is described as a coexisting transitive plane. The transitive nature has been altered between versions--but it was written off as the in-between of planes (Astral, too). What I think has been consistent is that it co-exists. Every point in the inner planes exists in the Ethereal Plane. I think some versions waffled whether the elementals and energy planes were overlapping with the Ethereal. This co-existing space is the Border Ethereal, since it overlaps with all. This is whether stuff happens. A ghost or other ethereal is walking around in the same "space" as you, but you can't see or touch them, because there is a veil separating the dimensions of the ethereal from the dimensions of the Prime Material. Ethereal creatures have limited vision into the other planes. But everything here is there. Remember they aren't peeking through a mirror, they are walking around the castle the same as you, but they have 60' vision before the shroud of the ether fogs the world out. In early versions Ethereal and Astral were often depicted like Darkvision, black and white or grays. You can do what you like. Perhaps the Ethereal world looks just like the real world in color, only translucent. You see the room you're in, and the next and next. You see the floors above and below for 60'. It might be very disorienting. (homebrew) One of the glaring omissions in the cosmological model is the absence of the weave. This was added in later versions to explain magic, but it is completely absent in the model. There is a plane explaining why Ooze exists, but no mention of the fabric of magic. I decided for my model, that the veil that separates the planes from each other is The Weave. As a side effect of that decision, an anti-magic field would merge Ethereal creatures (not sustained by a spell) onto the material Plane within an AMF. The veil that separates the two would be removed and there would be no separation between Material and Ethereal. I haven't decided if that means Ethereal become solid or remain incorporeal, but i believe the logic will work to be the latter. Since the veil has this one-way mirror effect, I've decided that the magical nature of the weave is more evident on that side of the veil. So if one did a detect magic in the Ethereal plane, it would be useless. [/QUOTE]
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