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Ethereal Plane in 5e?
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<blockquote data-quote="RoyalEF" data-source="post: 7263002" data-attributes="member: 6762857"><p>The outer planes never worked for me--I started with AD&D. Back then it was ridiculous. I literally laughed when I read you would speak Common and your alignment language. As in all Lawful Neutral beings spoke a LN Language where they could speak and recognize eachother. The very fact that there was an Asgard, Olympus, Nine Hells pidgeon holed what they were. </p><p></p><p>The planescape concept that each world floated in a glass dome of ether is actually based upon real ideas that were popular in early "science". Basically the VOID of space was called the Aether or Ether and I think they thought it filled with a clear gas. That goes back to i think the Greeks.</p><p></p><p>Mechanically the Ethereal Plane is the spirit world that overlaps all the Inner planes. This is consistent through play mechanics. Walls of Force exist in the Prime and Ethereal planes. Anti-Magic fields exist simultaneously in Prime and Ethereal planes. </p><p></p><p>And that overlap is called the Border Ethereal. After that it gets kinda weird and goes in some non sensical directions. But the other planes stuff always did. You Astral Project your mind into the Astral Plane, and a body "forms" around you. Or you could open a door and just walk in with your primae material body and everything (astral projections, prime beings, and astral beings) all interact as if they were the same. Hunh? Sounds like you really thought astral projection was "kewl" but then realized you needed the Astral plane to act as doorways between the prime and outer and realized it didn't make sense for it to be a world of thought. Oops. It's fantasy, were just making this crap up as we go along. </p><p></p><p>Personally I think Ethereal --which many people assoicate with concepts of a soul or spirit--should be the conduit to everywhere. When you die, your Ether, Spirit croses over into the Ethereal plane. You are standing where you died, seeing the prime around you translucent and foggy. But you are now ethereal. You have to make your way to the next point in your journey... shadowfell, fey, sigil, the outer planes. Speak with dead is simply a phone call that crosses into the ether. </p><p></p><p>Once you travel beyond the inner planes, the ethereal turns from seeing a foggy view into the other plane and simply becomes real land. This is where the OUTLANDS that surround Sigil makes sense. I also think eliminating the Neutral planes because "neutrals" have no bearing cosmically is just a lack of imagination. </p><p></p><p>Astral should just be another plane of existence, but one where your mind is more powerful than any physcial force could be. Hence why you can project and exist solely with a mind. A plane of dreams has been suggested repeatedly and this could just be part of the Astral. You'd have to alter some concepts, like the idea that your prime body just walks into the Astral like it is no different than Prime. I'd also have to alter the Githyanki and other presences. But I think turning the Astral into a solely Mind Realm and not yet another transit plane, would be good.</p></blockquote><p></p>
[QUOTE="RoyalEF, post: 7263002, member: 6762857"] The outer planes never worked for me--I started with AD&D. Back then it was ridiculous. I literally laughed when I read you would speak Common and your alignment language. As in all Lawful Neutral beings spoke a LN Language where they could speak and recognize eachother. The very fact that there was an Asgard, Olympus, Nine Hells pidgeon holed what they were. The planescape concept that each world floated in a glass dome of ether is actually based upon real ideas that were popular in early "science". Basically the VOID of space was called the Aether or Ether and I think they thought it filled with a clear gas. That goes back to i think the Greeks. Mechanically the Ethereal Plane is the spirit world that overlaps all the Inner planes. This is consistent through play mechanics. Walls of Force exist in the Prime and Ethereal planes. Anti-Magic fields exist simultaneously in Prime and Ethereal planes. And that overlap is called the Border Ethereal. After that it gets kinda weird and goes in some non sensical directions. But the other planes stuff always did. You Astral Project your mind into the Astral Plane, and a body "forms" around you. Or you could open a door and just walk in with your primae material body and everything (astral projections, prime beings, and astral beings) all interact as if they were the same. Hunh? Sounds like you really thought astral projection was "kewl" but then realized you needed the Astral plane to act as doorways between the prime and outer and realized it didn't make sense for it to be a world of thought. Oops. It's fantasy, were just making this crap up as we go along. Personally I think Ethereal --which many people assoicate with concepts of a soul or spirit--should be the conduit to everywhere. When you die, your Ether, Spirit croses over into the Ethereal plane. You are standing where you died, seeing the prime around you translucent and foggy. But you are now ethereal. You have to make your way to the next point in your journey... shadowfell, fey, sigil, the outer planes. Speak with dead is simply a phone call that crosses into the ether. Once you travel beyond the inner planes, the ethereal turns from seeing a foggy view into the other plane and simply becomes real land. This is where the OUTLANDS that surround Sigil makes sense. I also think eliminating the Neutral planes because "neutrals" have no bearing cosmically is just a lack of imagination. Astral should just be another plane of existence, but one where your mind is more powerful than any physcial force could be. Hence why you can project and exist solely with a mind. A plane of dreams has been suggested repeatedly and this could just be part of the Astral. You'd have to alter some concepts, like the idea that your prime body just walks into the Astral like it is no different than Prime. I'd also have to alter the Githyanki and other presences. But I think turning the Astral into a solely Mind Realm and not yet another transit plane, would be good. [/QUOTE]
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