Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Etherealness, Deep Ethereal, and Plane Shift.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 8097643" data-attributes="member: 6677017"><p>Looks like your cosmology is different (mine is basically 2e (including quasi and para-elemental planes) but with the later additions like Shadowfell and Feywild), but your basic goal of starting campaign planar journey with travel through the Deep Ethereal, then through the Astral, then finally directly plane shifting is the same.</p><p></p><p>Here's the house rules I made to make it work.</p><p></p><p>First, for some really odd reason the description of the Ethereal Plane in the DMG doesn't give any way to shift between the Border Ethereal and Deep Ethereal. They are completely unconnected as far as the rules go. I simply add back in the 1e/2e rule that you spend an action to go from one to the other or back. I rule that if you got into the Border Ethereal by means of the <em>etherealness</em> spell and then will yourself into the Deep Ethereal, when the spell end you remain in the Deep Ethereal if you are there. In addition, I allow you to cast <em>etherealness</em> within the Border Ethereal to shift into the plane it borders (and the duration is instant, so it doesn't pull you back). That would fix the issue as far as ethereal travel goes, if the spell wasn't so high level that you can't even get a spell slot high enough to use it for party transport.</p><p></p><p>So with those house rules in mind, here are two spells I've created:</p><p></p><p>[ATTACH=full]126739[/ATTACH]</p><p>[ATTACH=full]126740[/ATTACH]</p><p></p><p>I think this should do a pretty good job of setting up the sort of travel options I'm looking for.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8097643, member: 6677017"] Looks like your cosmology is different (mine is basically 2e (including quasi and para-elemental planes) but with the later additions like Shadowfell and Feywild), but your basic goal of starting campaign planar journey with travel through the Deep Ethereal, then through the Astral, then finally directly plane shifting is the same. Here's the house rules I made to make it work. First, for some really odd reason the description of the Ethereal Plane in the DMG doesn't give any way to shift between the Border Ethereal and Deep Ethereal. They are completely unconnected as far as the rules go. I simply add back in the 1e/2e rule that you spend an action to go from one to the other or back. I rule that if you got into the Border Ethereal by means of the [I]etherealness[/I] spell and then will yourself into the Deep Ethereal, when the spell end you remain in the Deep Ethereal if you are there. In addition, I allow you to cast [I]etherealness[/I] within the Border Ethereal to shift into the plane it borders (and the duration is instant, so it doesn't pull you back). That would fix the issue as far as ethereal travel goes, if the spell wasn't so high level that you can't even get a spell slot high enough to use it for party transport. So with those house rules in mind, here are two spells I've created: [ATTACH type="full" alt="etherconduit.PNG"]126739[/ATTACH] [ATTACH type="full" alt="astralaccess.PNG"]126740[/ATTACH] I think this should do a pretty good job of setting up the sort of travel options I'm looking for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Etherealness, Deep Ethereal, and Plane Shift.
Top