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<blockquote data-quote="Stormborn" data-source="post: 2812477" data-attributes="member: 14041"><p>OK, I picked this up last week and am still going through it but from what I have seen so far its fantastic. I love products like this. Interesting setting, interesting and new mechanics. The perfect RPG book. I frequently buy books just for the setting, and just as often simply for the mechanics. This is one of the few in recent memory that combines both. My only complaint is a few minor issues of readability/font/layout (notably the difficulty in the "ether-monster" section in figuring out where new entires begin) but when alot of the people you hang around with are in publications you tend to pick up on their pickiness. Nothing that would stop me from recommending this book, however. </p><p></p><p>I am looking forward to the Great Metropolis supplement. Which brings me to a few questions:</p><p></p><p>1) With several mechanical additions to the d20 M basic material, any chance of seeing a easy handout for players or a "things to watch for" guide for GMs? I'm not talking about big things like the variant base classes, but more like a handy reference for things like influences and new skills etc.</p><p></p><p>2) Any other products beyond Great Metropolis forthcoming? The joy of the strong setting and new mechanics still cries out for more.</p><p></p><p>3) Related to 2): Any interest in pitches for new material or adventures?</p><p></p><p>Thanks Malladin for a great product!</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2812477, member: 14041"] OK, I picked this up last week and am still going through it but from what I have seen so far its fantastic. I love products like this. Interesting setting, interesting and new mechanics. The perfect RPG book. I frequently buy books just for the setting, and just as often simply for the mechanics. This is one of the few in recent memory that combines both. My only complaint is a few minor issues of readability/font/layout (notably the difficulty in the "ether-monster" section in figuring out where new entires begin) but when alot of the people you hang around with are in publications you tend to pick up on their pickiness. Nothing that would stop me from recommending this book, however. I am looking forward to the Great Metropolis supplement. Which brings me to a few questions: 1) With several mechanical additions to the d20 M basic material, any chance of seeing a easy handout for players or a "things to watch for" guide for GMs? I'm not talking about big things like the variant base classes, but more like a handy reference for things like influences and new skills etc. 2) Any other products beyond Great Metropolis forthcoming? The joy of the strong setting and new mechanics still cries out for more. 3) Related to 2): Any interest in pitches for new material or adventures? Thanks Malladin for a great product! [/QUOTE]
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