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Ethics of Killing POWs
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<blockquote data-quote="Doug McCrae" data-source="post: 4023515" data-attributes="member: 21169"><p>I think you're in danger of falling into 'alignment first, character second' thinking, and the warlock's player may have the same problem. Don't worry too much about whether it's the Lawful Good thing to do or not, just consider: a) what would be most fun for the game and b) what your character would do.</p><p></p><p>It looks to me as if the warlock's player was just trying to do something a bit mad, to show he's CN. Once the lizardman had been subdued there was no immediate reason to kill him. The real issue isn't killing PoWs but acting without consulting the group when there was plenty of time to do so.</p><p></p><p>That said rpgs in general suffer from unrealistically high moral expectations. It's very easy to pontificate about what's right and wrong for safe, well-fed C21-ites sitting round a table or on a message board. When you're in a life and death situation inside enemy territory, morality is a luxury item you can often ill afford. That goes double considering the victim wasn't even human or demi-human.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4023515, member: 21169"] I think you're in danger of falling into 'alignment first, character second' thinking, and the warlock's player may have the same problem. Don't worry too much about whether it's the Lawful Good thing to do or not, just consider: a) what would be most fun for the game and b) what your character would do. It looks to me as if the warlock's player was just trying to do something a bit mad, to show he's CN. Once the lizardman had been subdued there was no immediate reason to kill him. The real issue isn't killing PoWs but acting without consulting the group when there was plenty of time to do so. That said rpgs in general suffer from unrealistically high moral expectations. It's very easy to pontificate about what's right and wrong for safe, well-fed C21-ites sitting round a table or on a message board. When you're in a life and death situation inside enemy territory, morality is a luxury item you can often ill afford. That goes double considering the victim wasn't even human or demi-human. [/QUOTE]
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