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Ethics of Killing POWs
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<blockquote data-quote="Lord Zardoz" data-source="post: 4027432" data-attributes="member: 704"><p>I understand that kind of motive, and I hope things work out for your game. This sort of thing is one of the two reasons why I do not run games that are dependent on a long arc narrative. It is difficult to guarantee the same characters stay in the game over a long period of time. My own games tend to be driven by the plots of NPC villains who do not care much about who it is that tries to oppose them, or how. I do run some plot arcs that are dependant on specific characters, but I try to keep those arcs very short. The one such arc I just ran in my own game had to conclude without the relevant character being present, because he could not make it, and I wont cancel a game if I can guarantee at least 3 other players show up.</p><p></p><p>If you want an in game solution, have your DM drop a Helm of Opposite Alignment on your character. Then you can at least fit in and justify out of character actions. Or you can crank it up to 11, and and get a bit of revenge on the guy who is acting too evil by becoming his best friend, and doing things that are both evil and highly inconvenient for that character. Just try to have fun with it.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4027432, member: 704"] I understand that kind of motive, and I hope things work out for your game. This sort of thing is one of the two reasons why I do not run games that are dependent on a long arc narrative. It is difficult to guarantee the same characters stay in the game over a long period of time. My own games tend to be driven by the plots of NPC villains who do not care much about who it is that tries to oppose them, or how. I do run some plot arcs that are dependant on specific characters, but I try to keep those arcs very short. The one such arc I just ran in my own game had to conclude without the relevant character being present, because he could not make it, and I wont cancel a game if I can guarantee at least 3 other players show up. If you want an in game solution, have your DM drop a Helm of Opposite Alignment on your character. Then you can at least fit in and justify out of character actions. Or you can crank it up to 11, and and get a bit of revenge on the guy who is acting too evil by becoming his best friend, and doing things that are both evil and highly inconvenient for that character. Just try to have fun with it. END COMMUNICATION [/QUOTE]
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