Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ethics of Killing POWs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes" data-source="post: 4056591" data-attributes="member: 604"><p>I think "Good" and "Evil" is always specific to a campaign. That may mean that it's defined by the GM's real life views, but it does not have to.</p><p></p><p>So, in one campaign one might have modern views defining good/evil actions, in the next one might have the moral of the 11th century christianism define what was evil and what was good, and in the campaign following that one, good and evil were defined according to Roman custom in the fist century B.C.</p><p></p><p>I do think that taking a definition of good/evil different from personal opinions may help solve some issues, and cut down on time spent in debates, and defuse some of the potential disputes. It is easier to look up a text, and then say "enslaving beaten enemies is not evil in roman opinion" than try to argue whether or not it would be evil today.</p><p></p><p>Personally, I do think that the mere notion that there's a real life standard of good or evil behaviour clearly wrong. I'd rather not have to argue whether or not killing a murderer is a good or evil action, or if it depends whether or not he had due process. I much prefer to simply be able to say "Killing a murderer is not evil in this campaign", and leave real life politics and moral outside the game.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4056591, member: 604"] I think "Good" and "Evil" is always specific to a campaign. That may mean that it's defined by the GM's real life views, but it does not have to. So, in one campaign one might have modern views defining good/evil actions, in the next one might have the moral of the 11th century christianism define what was evil and what was good, and in the campaign following that one, good and evil were defined according to Roman custom in the fist century B.C. I do think that taking a definition of good/evil different from personal opinions may help solve some issues, and cut down on time spent in debates, and defuse some of the potential disputes. It is easier to look up a text, and then say "enslaving beaten enemies is not evil in roman opinion" than try to argue whether or not it would be evil today. Personally, I do think that the mere notion that there's a real life standard of good or evil behaviour clearly wrong. I'd rather not have to argue whether or not killing a murderer is a good or evil action, or if it depends whether or not he had due process. I much prefer to simply be able to say "Killing a murderer is not evil in this campaign", and leave real life politics and moral outside the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ethics of Killing POWs
Top