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<blockquote data-quote="Krizzel" data-source="post: 701246" data-attributes="member: 9062"><p>Well, I don't have any real world examples, but I can tell you how I'm approaching this:</p><p></p><p>I have several different ethnicities for dwarves, elves, and humans in my homebrew. I generally draw a little bit of inspiration from groups on earth as you might use 'broad brush strokes' in painting (for example, I might pick a northern area and start by populating it with a 'norse/germanic' people). Then I go in and start adding details, trying to give each ethnicity a focus, but also giving related groups similar abilities - this is the 'small-brush detail work,' and I usually go by imagination here rather than real-world influence.</p><p></p><p>Good ways to differentiate the abilities of ethnicities: free weapon proficiencies (some of my elves substitute other stuff for long sword and bow freebies), skill bonuses (a culture in which horses are important might get a +2 to ride and/or handle animal), and favored class (again taking the elf example, some have ranger or cleric instead of wizard). You can also use the regional feat idea from FR.</p><p></p><p>Which brings me to the last part of my advice - look at what published settings do for ideas. Greyhawk, FR, and Kalamar (I believe - don't own it) all have different ethnicities in them, that are differentiated by more than just role-playing factors. I'm sure there are others I don't know of. You can't go too wrong by following their examples.</p></blockquote><p></p>
[QUOTE="Krizzel, post: 701246, member: 9062"] Well, I don't have any real world examples, but I can tell you how I'm approaching this: I have several different ethnicities for dwarves, elves, and humans in my homebrew. I generally draw a little bit of inspiration from groups on earth as you might use 'broad brush strokes' in painting (for example, I might pick a northern area and start by populating it with a 'norse/germanic' people). Then I go in and start adding details, trying to give each ethnicity a focus, but also giving related groups similar abilities - this is the 'small-brush detail work,' and I usually go by imagination here rather than real-world influence. Good ways to differentiate the abilities of ethnicities: free weapon proficiencies (some of my elves substitute other stuff for long sword and bow freebies), skill bonuses (a culture in which horses are important might get a +2 to ride and/or handle animal), and favored class (again taking the elf example, some have ranger or cleric instead of wizard). You can also use the regional feat idea from FR. Which brings me to the last part of my advice - look at what published settings do for ideas. Greyhawk, FR, and Kalamar (I believe - don't own it) all have different ethnicities in them, that are differentiated by more than just role-playing factors. I'm sure there are others I don't know of. You can't go too wrong by following their examples. [/QUOTE]
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