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<blockquote data-quote="William Ronald" data-source="post: 701261" data-attributes="member: 426"><p>So far, so good. I think the posters here are showing how to discuss this topic with class.</p><p></p><p>To work with my previous examples, ranger or barbarian might be favored classes for horse nomads or desert dwellers. For a culture that truly places a strong emphasis on music, bards might be a preferred class. </p><p></p><p>Culture should be very important for characters, as it can shape how they view the world around them. This has even been seen in mythology, where the Ancient Greeks imagined the world to be surrounded by an ocean. The ancient Persians, by contrast, generally viewed the world as surrounded by a ring of moutains, then a sea. (The ancient Persians lived in a more mountainous environment than their Greek counterparts.) Additionally, culture can shape how people react to their physical environment as well as other cultures.</p><p></p><p>I think the problem with applying bonuses or penalties to ability scores comes in when you try to simulate real world cultures. I would not even attempt to do that, and I would hesitate to do so in a fantasy world which would not closely simulate real world cultures.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 701261, member: 426"] So far, so good. I think the posters here are showing how to discuss this topic with class. To work with my previous examples, ranger or barbarian might be favored classes for horse nomads or desert dwellers. For a culture that truly places a strong emphasis on music, bards might be a preferred class. Culture should be very important for characters, as it can shape how they view the world around them. This has even been seen in mythology, where the Ancient Greeks imagined the world to be surrounded by an ocean. The ancient Persians, by contrast, generally viewed the world as surrounded by a ring of moutains, then a sea. (The ancient Persians lived in a more mountainous environment than their Greek counterparts.) Additionally, culture can shape how people react to their physical environment as well as other cultures. I think the problem with applying bonuses or penalties to ability scores comes in when you try to simulate real world cultures. I would not even attempt to do that, and I would hesitate to do so in a fantasy world which would not closely simulate real world cultures. [/QUOTE]
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