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<blockquote data-quote="Azure Trance" data-source="post: 701507" data-attributes="member: 372"><p>I suppose you really didn't like Birthright since they gave a +1/-1 to the different ethnicities of Cerelia.</p><p></p><p>I fool around with human stats because I see it more as different responses to their environment. If it's wilderness like, their going to have a better physical ability. If it's urban-centric then they might have a better mental ability. Of course penalties have to be given to balance it out gamewise; the wilderness people don't know much about the world surrounding them, and maybe the urban centrics have a little less common sense - whatever. </p><p></p><p>If you think a Halfling with a +2 DEX is really that much quicker then a human, other ability modifiers would be just as plausible (Stronger faster better daft punk). Then you have all the other things you can try to make it more immersive such as regional feats.</p><p></p><p>Stereotypes are common in real life, both positive and negative; you're not sure about something, you refer to a common stereotype. I'd like to encourage both positive and neg stereotypes <em><strong><span style="color: red">in game that stays in game</span></strong></em>. (I only wanted to emphasize that so it nobody thinks I'm a racist freak. I wouldn't even have this conversation with my players cause they would know it's in-game and fine.)</p><p></p><p>Like: Those people who all hang around the port of Blackwater are all evil scum. All the citizens of the saintly Vasalar Empire are good, upright citizens. Etc. OOG, well Blackwater might get +2 Dex (help with those sneak attacks) and Vasalar might get +2 Wis (for their crusading clerics). Color is never ever a factor in this process, mostly because since it is Pseudo-Medieval everybodys white. Arabic and Oriental requires lots of traveling to meet, pretty much as in the real world.</p></blockquote><p></p>
[QUOTE="Azure Trance, post: 701507, member: 372"] I suppose you really didn't like Birthright since they gave a +1/-1 to the different ethnicities of Cerelia. I fool around with human stats because I see it more as different responses to their environment. If it's wilderness like, their going to have a better physical ability. If it's urban-centric then they might have a better mental ability. Of course penalties have to be given to balance it out gamewise; the wilderness people don't know much about the world surrounding them, and maybe the urban centrics have a little less common sense - whatever. If you think a Halfling with a +2 DEX is really that much quicker then a human, other ability modifiers would be just as plausible (Stronger faster better daft punk). Then you have all the other things you can try to make it more immersive such as regional feats. Stereotypes are common in real life, both positive and negative; you're not sure about something, you refer to a common stereotype. I'd like to encourage both positive and neg stereotypes [i][b][color=red]in game that stays in game[/color][/b][/i][b][color=red][/color][/b][color=red][/color]. (I only wanted to emphasize that so it nobody thinks I'm a racist freak. I wouldn't even have this conversation with my players cause they would know it's in-game and fine.) Like: Those people who all hang around the port of Blackwater are all evil scum. All the citizens of the saintly Vasalar Empire are good, upright citizens. Etc. OOG, well Blackwater might get +2 Dex (help with those sneak attacks) and Vasalar might get +2 Wis (for their crusading clerics). Color is never ever a factor in this process, mostly because since it is Pseudo-Medieval everybodys white. Arabic and Oriental requires lots of traveling to meet, pretty much as in the real world. [/QUOTE]
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