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<blockquote data-quote="DDK" data-source="post: 705405" data-attributes="member: 6469"><p><strong>Greyhawk as an example</strong></p><p></p><p></p><p>Dunno where you got that from... there are mongol-like cultures which are predominantly made up of Bakluni but even that's sortof like saying that the mongols were predominantly made up of chinese... it's not really true but that's what a lot of people seem to think.</p><p></p><p>However, Greyhawk is a good example of how several vastly different human cultures have been created and incorporated into a world.</p><p></p><p>And it is true that none of them have been given any stat differences or racial skills/feats, whatever.</p><p></p><p>And on reflection, I can't think of any reason to give any of them any changes as the culture and history of these people is so well documented that after reading through it you sortof see just how similar people are despite their differences and how things come down more to the individual differences rather than racial differences.</p><p></p><p>Even the cultural differences, though quite profound, I don't think would warrant different skill sets or bonus feats or ability changes.</p><p></p><p>There are even differences in similar races that have divergent cultures based on background, like the Suel who migrated in different groupings, some went to the far north, settling in icy seas and heavily forested mountain ranges with deep valleys, crags and glaciers whereas others settled in the south in a tropical and lush environment. The two are still vastly different because of how they approached their situations: one took to war and pillaging for survival, the other to slaving and the adherence to traditional values, skewed and warped by time, evil and greed.</p><p></p><p>They couldn't be more different. And yet, at best, I would allow one to take the barbarian class whereas the other I wouldn't and that would be about the biggest difference I could enforce in the rules without thinking, "Hang on, they're not THAT different."</p><p></p><p>So even though I'm anti-PC (not anti-Piratecat, and that does not mean I'm racist, sexist, etc., I just hate being forced to think or act in a certain way just because certain people tell me to), I'd have to go with the flow and say that there just aren't enough differences in real world human culture to warrant changes even in a fantasy setting.</p><p></p><p>Otherwise, make them an entirely different race if you're going to choose skill sets and bonus feats.</p><p></p><p>Regional feats, where the person still has to spend a slot, isn't so bad, as long as it's not a freebie.</p></blockquote><p></p>
[QUOTE="DDK, post: 705405, member: 6469"] [b]Greyhawk as an example[/b] Dunno where you got that from... there are mongol-like cultures which are predominantly made up of Bakluni but even that's sortof like saying that the mongols were predominantly made up of chinese... it's not really true but that's what a lot of people seem to think. However, Greyhawk is a good example of how several vastly different human cultures have been created and incorporated into a world. And it is true that none of them have been given any stat differences or racial skills/feats, whatever. And on reflection, I can't think of any reason to give any of them any changes as the culture and history of these people is so well documented that after reading through it you sortof see just how similar people are despite their differences and how things come down more to the individual differences rather than racial differences. Even the cultural differences, though quite profound, I don't think would warrant different skill sets or bonus feats or ability changes. There are even differences in similar races that have divergent cultures based on background, like the Suel who migrated in different groupings, some went to the far north, settling in icy seas and heavily forested mountain ranges with deep valleys, crags and glaciers whereas others settled in the south in a tropical and lush environment. The two are still vastly different because of how they approached their situations: one took to war and pillaging for survival, the other to slaving and the adherence to traditional values, skewed and warped by time, evil and greed. They couldn't be more different. And yet, at best, I would allow one to take the barbarian class whereas the other I wouldn't and that would be about the biggest difference I could enforce in the rules without thinking, "Hang on, they're not THAT different." So even though I'm anti-PC (not anti-Piratecat, and that does not mean I'm racist, sexist, etc., I just hate being forced to think or act in a certain way just because certain people tell me to), I'd have to go with the flow and say that there just aren't enough differences in real world human culture to warrant changes even in a fantasy setting. Otherwise, make them an entirely different race if you're going to choose skill sets and bonus feats. Regional feats, where the person still has to spend a slot, isn't so bad, as long as it's not a freebie. [/QUOTE]
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