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<blockquote data-quote="Felix" data-source="post: 705799" data-attributes="member: 3929"><p>I apologise in advance for the use of italics. I just felt that those words needed to be emphasized to prevent folks from really wanting to castigate me. I'm honestly not trying to sound condecending.</p><p></p><p></p><p>One more vote for regional feats and skills. Does this seem reasonable: A tribe living on the savannah without trees or any kind of hilly terrain would not have Skill Focus: Climb as a regional feat. There's nothing to climb. Instead, they would generally have Endurance for running those long distances while hunting.</p><p></p><p>Then the mountain people. Who live nowhere near large bodies of water. They'd not have many good swimmers (ie, nobody takes ranks.) But they can climb. Really well. Maxed ranks.</p><p></p><p>These two tribes evolve seperately, without contact. So they have different cultures and ethnicity. These two cultures have tendancies towards different feats. So what? It reflects the difference in where they live. Regional feats and skills make sense.</p><p></p><p>And now for the ability bonuses.</p><p>Climbing is a STR check. In order to survive (in this mountainous culture) you need to be physically strong. Bonus to strength. (if there are any rock climbers out there, I am aware that it takes great amounts of endurance to climb, but the game mechanics disregard it unless you climb for an extended period of time.)</p><p></p><p>Running very long distances is a CON check. In order to survive on the savannah, you need a high CON. Over time this people will develop a <em>general trend</em> to have a bonus to CON.</p><p></p><p><em>Generally</em>, the mountain people will be stronger than the plainsmen. Also <em>generally</em>, the plainsmen will be able to outdistance the mountaineers. Ability bonuses and penalities reflect this general trend, and they do not limit the potential of anyone. Does this make one group <em>better</em>? Make one <em>superior</em>? <strong>No</strong>. It does not. What it does mean is that if you have a job which requires someone to climb something, or do heavy lifting, you'll probably want to hire someone who has climbed before, and has had to lift their body up a mountain side. Nothing wrong with the plainsmen, they just arn't as strong <em>in general</em>. Does this make sense? Is it reasonable?</p><p></p><p>I think so, and I see nothing wrong with using it to flesh out homebrew worlds. As long as there is a reason behind it, and that reason is sound.</p></blockquote><p></p>
[QUOTE="Felix, post: 705799, member: 3929"] I apologise in advance for the use of italics. I just felt that those words needed to be emphasized to prevent folks from really wanting to castigate me. I'm honestly not trying to sound condecending. One more vote for regional feats and skills. Does this seem reasonable: A tribe living on the savannah without trees or any kind of hilly terrain would not have Skill Focus: Climb as a regional feat. There's nothing to climb. Instead, they would generally have Endurance for running those long distances while hunting. Then the mountain people. Who live nowhere near large bodies of water. They'd not have many good swimmers (ie, nobody takes ranks.) But they can climb. Really well. Maxed ranks. These two tribes evolve seperately, without contact. So they have different cultures and ethnicity. These two cultures have tendancies towards different feats. So what? It reflects the difference in where they live. Regional feats and skills make sense. And now for the ability bonuses. Climbing is a STR check. In order to survive (in this mountainous culture) you need to be physically strong. Bonus to strength. (if there are any rock climbers out there, I am aware that it takes great amounts of endurance to climb, but the game mechanics disregard it unless you climb for an extended period of time.) Running very long distances is a CON check. In order to survive on the savannah, you need a high CON. Over time this people will develop a [i]general trend[/i] to have a bonus to CON. [i]Generally[/i], the mountain people will be stronger than the plainsmen. Also [i]generally[/i], the plainsmen will be able to outdistance the mountaineers. Ability bonuses and penalities reflect this general trend, and they do not limit the potential of anyone. Does this make one group [i]better[/i]? Make one [i]superior[/i]? [b]No[/b]. It does not. What it does mean is that if you have a job which requires someone to climb something, or do heavy lifting, you'll probably want to hire someone who has climbed before, and has had to lift their body up a mountain side. Nothing wrong with the plainsmen, they just arn't as strong [i]in general[/i]. Does this make sense? Is it reasonable? I think so, and I see nothing wrong with using it to flesh out homebrew worlds. As long as there is a reason behind it, and that reason is sound. [/QUOTE]
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