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<blockquote data-quote="trancejeremy" data-source="post: 5806865" data-attributes="member: 924"><p>Again, I just don't get this obsession with "Verisimilitude" in D&D. I have seen it brought up more since the D&D announcement than I have ever seen it used in my entire 40 year old life. </p><p></p><p>It just doesn't seem to be the genre for it - either the fantasy, or the adventure part. Yes, there are rules that don't make much sense compared to the real world, but it is a fantasy game. </p><p></p><p>Characters should have a good chance of living after falling ridiculous distances, at least if they are very heroic (ie, high level), just as things like dragons and titans should be able to fly and walk around, and hobbits/halfings be able to adventure despite only weighing about 60 lbs (and thus basically automatically losing any fight to a larger opponent - they have weight classes in boxing for a reason)</p><p></p><p>Ditto for the economy. Unless you want to constantly figure out how much currency is in circulation, then figure out a way to assign costs base on that (so as to account for inflation when adventurers or whatnot bring in lots of loot), it's probably just easiest to assume higher prices than would otherwise make sense. </p><p></p><p>You also don't want a safety net, but at the same time you want to support several works of fiction where the lead characters were basically "Mary-Sues" of the author. REH heavily identified himself with Conan (and the hulking but intelligent Celtic type found a lot in his stories). The Gray Mouser was Lieber and his friend was Fahfrd. Tolkien was Faramir. </p><p></p><p>Authors control everything in novel, really, so they can put their favorite characters into dangerous situations with no safety net and not worry about it. But players don't have that luxury, they are at the mercy of dice. It's one thing to die from the consequences of your actions, but in a game, it stinks when you just have bad luck.</p><p></p><p>I also think it's okay for a person to be in part defined by the magic items they own - what would Arthur be without Excalibur, or Bilbo without the ring? But I do think they should be rarer, rather than commonplace.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5806865, member: 924"] Again, I just don't get this obsession with "Verisimilitude" in D&D. I have seen it brought up more since the D&D announcement than I have ever seen it used in my entire 40 year old life. It just doesn't seem to be the genre for it - either the fantasy, or the adventure part. Yes, there are rules that don't make much sense compared to the real world, but it is a fantasy game. Characters should have a good chance of living after falling ridiculous distances, at least if they are very heroic (ie, high level), just as things like dragons and titans should be able to fly and walk around, and hobbits/halfings be able to adventure despite only weighing about 60 lbs (and thus basically automatically losing any fight to a larger opponent - they have weight classes in boxing for a reason) Ditto for the economy. Unless you want to constantly figure out how much currency is in circulation, then figure out a way to assign costs base on that (so as to account for inflation when adventurers or whatnot bring in lots of loot), it's probably just easiest to assume higher prices than would otherwise make sense. You also don't want a safety net, but at the same time you want to support several works of fiction where the lead characters were basically "Mary-Sues" of the author. REH heavily identified himself with Conan (and the hulking but intelligent Celtic type found a lot in his stories). The Gray Mouser was Lieber and his friend was Fahfrd. Tolkien was Faramir. Authors control everything in novel, really, so they can put their favorite characters into dangerous situations with no safety net and not worry about it. But players don't have that luxury, they are at the mercy of dice. It's one thing to die from the consequences of your actions, but in a game, it stinks when you just have bad luck. I also think it's okay for a person to be in part defined by the magic items they own - what would Arthur be without Excalibur, or Bilbo without the ring? But I do think they should be rarer, rather than commonplace. [/QUOTE]
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