Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ethos for a New Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SKyOdin" data-source="post: 5811212" data-attributes="member: 57939"><p>I think that is a painfully short-sighted position to take. Who the heck would play the fighter in that situation? What is the point of playing a fighter in that kind of game? Why shouldn't everyone play wizards? Why would playing a fighter be any fun in that style of game? It might be fun for the wizard, but it would not be very fun for the fighter at all!</p><p></p><p></p><p>In any case, I think the ultimate problem to this verisimilitude problem is interjecting some verisimilitude into the wizard class itself. Traditionally, magic in D&D comes down to:</p><p>1) The Wizard wiggles his fingers and says some funny words.</p><p>2) ???</p><p>3) Reality upends itself for the Wizard's benefit.</p><p></p><p>Can anyone actually tell me how a wizard is supposed to turn a lump of bat guano into a fireball? There isn't an answer to that question! Arcane magic is so completely divested of actual flavor or any nod to realism that even the simplist question about it is impossible to answer.</p><p></p><p>In a lot of the fantasy stories I enjoy can explain answer these kinds of question. In some, wizards can throw around fireballs because they are tapping into great leylines and nodes of natural magical energy that crisscross the world. In other works, mages astrally project themselves into neighboring realities and acquire the aid of he powerful spirits dwelling there. In others still, spellcasters combine their inner mental and physical energy with complex hand-signs and inherent element natures to bring forth powerful magic. For this kind of fantasy, magic is explainable, but that makes it interesting and evocative.</p><p></p><p>The problem is that this kind of evocative flavor comes with a necessary partner: limitation. A wizard who draws upon leylines for power can't exactly wield his best magic where there isn't a leyline. That means that any kind of flavorful magic isn't going to be nearly as complete in scope as magic has always been in D&D.</p><p></p><p>That is the ultimate root of the verisimilitude problem in D&D: the desire for magic that is complete in scope is at odds with the desire for magic that is flavorful and interesting. D&D magic has sacrificed flavor on the alter of more mechanical power.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5811212, member: 57939"] I think that is a painfully short-sighted position to take. Who the heck would play the fighter in that situation? What is the point of playing a fighter in that kind of game? Why shouldn't everyone play wizards? Why would playing a fighter be any fun in that style of game? It might be fun for the wizard, but it would not be very fun for the fighter at all! In any case, I think the ultimate problem to this verisimilitude problem is interjecting some verisimilitude into the wizard class itself. Traditionally, magic in D&D comes down to: 1) The Wizard wiggles his fingers and says some funny words. 2) ??? 3) Reality upends itself for the Wizard's benefit. Can anyone actually tell me how a wizard is supposed to turn a lump of bat guano into a fireball? There isn't an answer to that question! Arcane magic is so completely divested of actual flavor or any nod to realism that even the simplist question about it is impossible to answer. In a lot of the fantasy stories I enjoy can explain answer these kinds of question. In some, wizards can throw around fireballs because they are tapping into great leylines and nodes of natural magical energy that crisscross the world. In other works, mages astrally project themselves into neighboring realities and acquire the aid of he powerful spirits dwelling there. In others still, spellcasters combine their inner mental and physical energy with complex hand-signs and inherent element natures to bring forth powerful magic. For this kind of fantasy, magic is explainable, but that makes it interesting and evocative. The problem is that this kind of evocative flavor comes with a necessary partner: limitation. A wizard who draws upon leylines for power can't exactly wield his best magic where there isn't a leyline. That means that any kind of flavorful magic isn't going to be nearly as complete in scope as magic has always been in D&D. That is the ultimate root of the verisimilitude problem in D&D: the desire for magic that is complete in scope is at odds with the desire for magic that is flavorful and interesting. D&D magic has sacrificed flavor on the alter of more mechanical power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ethos for a New Edition
Top