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<blockquote data-quote="Skyscraper" data-source="post: 5811337" data-attributes="member: 48518"><p>Then the most popular RPG ever, ever!, is a poor game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Before 4E, all editions of D&D has a wizard much more powerful than the fighter. Yet, I have witnessed some people actually having fun playing this game. (And, were it not for the objections in this thread, I would admit to having participated in said fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p></p><p></p><p>I've played a wizard, a monk and a dwarf fighter in long-winded 1E campaigns that reached high level. I've played a bunch of other classes too. I've DMed a number of campaigns, in 1E and 3E. I can't say that I had more fun with my wizard than with the other PCs, and I can't say that players told me they have less fun with their thieves, assassins, barbarians, fighters or other non-spellcasting class. </p><p></p><p>On the other hand, I've played and I DM(ed) a few 4E campaigns, and this edition, for all its balance between the classes, lacks the luster of the other editions I've played.</p><p></p><p>I contend that balance between classes is not a goal that ought to be searched. When nohting is worse than the rest, nothing is better either.</p><p></p><p>Now, I agree that allowing the fighter to be efficient in battle is of course desirable. I agree that aiming to make the fighter a fun class to play is of course what you want out of the game. I'm just saying, in trying too much to allow the fighter to jump as far as a wizard flies, to hit as hard as the fireball, or to gate demons in with his sword, you don't have a fighter and a wizard anymore, you have two wiz-ters or fight-zards. You end up with 4E-style characters that, for all their strong mechanics, all do an area burst 1 within 10 that deals 1d8 + Ability_Mod damage. They're the same. One does it with his arrows, the other with his fireburst.</p><p></p><p>Bring back the magic that scares, that hurst, that's unique. That's what I hope. Taking the magic out of the game was 4E's worst flaw, in what is otherwise a very interesting game mechanic.</p><p></p><p>(Not trying to flame an edition here BTW, I still play a 4E game and none of the prior editions. Just highlighting my point.)</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5811337, member: 48518"] Then the most popular RPG ever, ever!, is a poor game :) Before 4E, all editions of D&D has a wizard much more powerful than the fighter. Yet, I have witnessed some people actually having fun playing this game. (And, were it not for the objections in this thread, I would admit to having participated in said fun :p). I've played a wizard, a monk and a dwarf fighter in long-winded 1E campaigns that reached high level. I've played a bunch of other classes too. I've DMed a number of campaigns, in 1E and 3E. I can't say that I had more fun with my wizard than with the other PCs, and I can't say that players told me they have less fun with their thieves, assassins, barbarians, fighters or other non-spellcasting class. On the other hand, I've played and I DM(ed) a few 4E campaigns, and this edition, for all its balance between the classes, lacks the luster of the other editions I've played. I contend that balance between classes is not a goal that ought to be searched. When nohting is worse than the rest, nothing is better either. Now, I agree that allowing the fighter to be efficient in battle is of course desirable. I agree that aiming to make the fighter a fun class to play is of course what you want out of the game. I'm just saying, in trying too much to allow the fighter to jump as far as a wizard flies, to hit as hard as the fireball, or to gate demons in with his sword, you don't have a fighter and a wizard anymore, you have two wiz-ters or fight-zards. You end up with 4E-style characters that, for all their strong mechanics, all do an area burst 1 within 10 that deals 1d8 + Ability_Mod damage. They're the same. One does it with his arrows, the other with his fireburst. Bring back the magic that scares, that hurst, that's unique. That's what I hope. Taking the magic out of the game was 4E's worst flaw, in what is otherwise a very interesting game mechanic. (Not trying to flame an edition here BTW, I still play a 4E game and none of the prior editions. Just highlighting my point.) [/QUOTE]
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