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<blockquote data-quote="Margaiaman" data-source="post: 310223" data-attributes="member: 2134"><p>Two situations/questions</p><p></p><p>I suppose its possible to create new classess using this software. I see the potential...but I have no manual to give me insight and I cannot seem to navigate Access as well as I would like.</p><p></p><p>I have been attempting to input Monte Cook's Ranger, as I have a multi-classed Fighter/Ranger in my Friday night game that uses that particular ranger class.</p><p></p><p>Here is what I have found so far. (I got as far as class features and feats....didn't actually check skills or anything else yet.)</p><p></p><p>For some odd reason the class features page does not list bonus fighter feats and lists one too many bonus ranger feats. It does not allow me to enter a favored enemy either.</p><p></p><p>On the page where the actual feat selection is done I find that I have the correct number of bonus feats for the fighter class, but none for the ranger class.</p><p></p><p>Has anyone figured out this particular problem or is there something so burried in the source code that I might as well not even try? (I can take more feats than alloted and just pretend I'm taking the correct ranger class)</p><p></p><p></p><p>My second situation revolves around skill points.</p><p></p><p>I didn't check to see if the modified ranger has his correct skill points...and I'm not too worried about it at the moment. What I am interested in is adding skill points to the existing classes. Our game has a house-rule giving each class more skill points. Although I can modify the database for the core classes, the change does not seem to actually take effect in the program. Again am I completely off base or did I miss something in my modification attempts? </p><p></p><p>Thank you in advance for any help.</p></blockquote><p></p>
[QUOTE="Margaiaman, post: 310223, member: 2134"] Two situations/questions I suppose its possible to create new classess using this software. I see the potential...but I have no manual to give me insight and I cannot seem to navigate Access as well as I would like. I have been attempting to input Monte Cook's Ranger, as I have a multi-classed Fighter/Ranger in my Friday night game that uses that particular ranger class. Here is what I have found so far. (I got as far as class features and feats....didn't actually check skills or anything else yet.) For some odd reason the class features page does not list bonus fighter feats and lists one too many bonus ranger feats. It does not allow me to enter a favored enemy either. On the page where the actual feat selection is done I find that I have the correct number of bonus feats for the fighter class, but none for the ranger class. Has anyone figured out this particular problem or is there something so burried in the source code that I might as well not even try? (I can take more feats than alloted and just pretend I'm taking the correct ranger class) My second situation revolves around skill points. I didn't check to see if the modified ranger has his correct skill points...and I'm not too worried about it at the moment. What I am interested in is adding skill points to the existing classes. Our game has a house-rule giving each class more skill points. Although I can modify the database for the core classes, the change does not seem to actually take effect in the program. Again am I completely off base or did I miss something in my modification attempts? Thank you in advance for any help. [/QUOTE]
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