Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
eTools: new extended stat block available
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EricNoah" data-source="post: 311504" data-attributes="member: 4"><p>Visit my site (see my sig) to download replacements for the standard stat block style sheets. </p><p></p><p>I customized the core stat block to include "class features" on character stat blocks, and "racial features" on both character and monster stat blocks. </p><p></p><p>This is particularly helpful if you've been entering new monsters and have been frustrated that the custom data you type on on the Special frame (under "Other" -- which I use to enter SAs or SQs that aren't on the core master list, and any other info I like) doesn't output in the stat block. </p><p></p><p>So for example, the stuff in bold below didn't report in the old stat block:</p><p></p><p>Kir-Lanan Rogue: Male Gargoyle, Kir-Lanan Monstrous Humanoid4/Rog3; Medium Monstrous Humanoid ; HD 4d8 (Monstrous Humanoid), 3d6 (Rogue); hp 31; Init +2; Spd 30, Fly, Good 90; AC 15; Atk +7 base melee, +8 base ranged; +7 (1d4+1, 2 Claws); +9 (1d6, Shortbow, Masterwork); SA: Spell-like abilities; <strong>Class Features: Monstrous Humanoid: Rogue: Traps, Medium Rogue weapon proficiencies, Rogue weapon proficiencies, Light armor proficiency, Sneak Attack +2d6, Evasion, Uncanny Dodge (Dex bonus to AC); Racial Features: Negative Energy Touch (Su) 3/day, Fort DC 12, 2d6 hp + 1 temp STR dam., Harmed by Positive Energy, Rebuke or Command Undead (Sp)</strong>; AL CE; SV Fort +2, Ref +11, Will +4; STR 12, DEX 14, CON 10, INT 11, WIS 9, CHA 11.</p><p>Possessions:</p><p>Weapons: Shortbow, Masterwork.</p><p>Armor: Studded leather, Masterwork.</p><p>Magic: Potion: Cat's Grace (4); Wondrous: Stone of alarm.</p><p>Skills: </p><p>Bluff +7, Climb +5, Escape Artist +5, Hide +9, Intimidate +3, Listen +10, Move Silently +9, Open Lock +5, Search +9, Sense Motive +6, Spot +6, Use Magic Device +10. </p><p>Feats: </p><p>Blind-Fight, Flyby Attack, Lightning Reflexes.</p><p></p><p>Since I don't actually know the language and just did some copying and pasting from the character sheet.xls file, I don't know how to "test" for class features and skip a class that has none. In the example above where it says "Monstrous Humanoide: Rogue: ..." that's an example where if I knew what I was doing I would test and see if the Monstrous Humanoid "class" actually had any "class features" -- and if not I'd skip reporting them. Overall, though, I think this makes the stat block quite a bit more useful. Anything I think is overkill or obvious (weapon/armor proficiency, etc.) I can easily just delete (much easier to delete something than to add it, IMO). </p><p></p><p>Anyway, enjoy, instructions are in the zip file on my site.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 311504, member: 4"] Visit my site (see my sig) to download replacements for the standard stat block style sheets. I customized the core stat block to include "class features" on character stat blocks, and "racial features" on both character and monster stat blocks. This is particularly helpful if you've been entering new monsters and have been frustrated that the custom data you type on on the Special frame (under "Other" -- which I use to enter SAs or SQs that aren't on the core master list, and any other info I like) doesn't output in the stat block. So for example, the stuff in bold below didn't report in the old stat block: Kir-Lanan Rogue: Male Gargoyle, Kir-Lanan Monstrous Humanoid4/Rog3; Medium Monstrous Humanoid ; HD 4d8 (Monstrous Humanoid), 3d6 (Rogue); hp 31; Init +2; Spd 30, Fly, Good 90; AC 15; Atk +7 base melee, +8 base ranged; +7 (1d4+1, 2 Claws); +9 (1d6, Shortbow, Masterwork); SA: Spell-like abilities; [b]Class Features: Monstrous Humanoid: Rogue: Traps, Medium Rogue weapon proficiencies, Rogue weapon proficiencies, Light armor proficiency, Sneak Attack +2d6, Evasion, Uncanny Dodge (Dex bonus to AC); Racial Features: Negative Energy Touch (Su) 3/day, Fort DC 12, 2d6 hp + 1 temp STR dam., Harmed by Positive Energy, Rebuke or Command Undead (Sp)[/b]; AL CE; SV Fort +2, Ref +11, Will +4; STR 12, DEX 14, CON 10, INT 11, WIS 9, CHA 11. Possessions: Weapons: Shortbow, Masterwork. Armor: Studded leather, Masterwork. Magic: Potion: Cat's Grace (4); Wondrous: Stone of alarm. Skills: Bluff +7, Climb +5, Escape Artist +5, Hide +9, Intimidate +3, Listen +10, Move Silently +9, Open Lock +5, Search +9, Sense Motive +6, Spot +6, Use Magic Device +10. Feats: Blind-Fight, Flyby Attack, Lightning Reflexes. Since I don't actually know the language and just did some copying and pasting from the character sheet.xls file, I don't know how to "test" for class features and skip a class that has none. In the example above where it says "Monstrous Humanoide: Rogue: ..." that's an example where if I knew what I was doing I would test and see if the Monstrous Humanoid "class" actually had any "class features" -- and if not I'd skip reporting them. Overall, though, I think this makes the stat block quite a bit more useful. Anything I think is overkill or obvious (weapon/armor proficiency, etc.) I can easily just delete (much easier to delete something than to add it, IMO). Anyway, enjoy, instructions are in the zip file on my site. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
eTools: new extended stat block available
Top