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<blockquote data-quote="Fast Learner" data-source="post: 455222" data-attributes="member: 649"><p>Then perhaps we're in synch and you're just unfamiliar with the history of the product. (Just for reference I have 25 years in programming, the last 10 of which included a great deal of architecture, design, and project management, including many stints as lead programmer, so it sounds like our experience is similar but for the lengths of time.)</p><p></p><p>You do know that the initial requirements were focused on a 3d mapper, animated monsters with sound, and online roleplaying, right? And that licensing changes completely messed that up, that requirements sat up in the air for many months (nearly a year), that when new requirements finally came down they were of the "what can we salvage out of this with the budget nearly gone" variety? (With the addition of a new very tight time constraint.)</p><p></p><p>And you blame the resulting product on lousy programming?</p><p></p><p>Surely your experience indicates otherwise.</p></blockquote><p></p>
[QUOTE="Fast Learner, post: 455222, member: 649"] Then perhaps we're in synch and you're just unfamiliar with the history of the product. (Just for reference I have 25 years in programming, the last 10 of which included a great deal of architecture, design, and project management, including many stints as lead programmer, so it sounds like our experience is similar but for the lengths of time.) You do know that the initial requirements were focused on a 3d mapper, animated monsters with sound, and online roleplaying, right? And that licensing changes completely messed that up, that requirements sat up in the air for many months (nearly a year), that when new requirements finally came down they were of the "what can we salvage out of this with the budget nearly gone" variety? (With the addition of a new very tight time constraint.) And you blame the resulting product on lousy programming? Surely your experience indicates otherwise. [/QUOTE]
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