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<blockquote data-quote="Dustin Clingman" data-source="post: 491735" data-attributes="member: 7355"><p>I have been following this thread for a while but not posted since the beginning.</p><p></p><p>There are some obvious errors in ET, but it is basicly functional. The one point I wanted to make was concerning what level of technology a developer wants to expose to the end user. I have been a programmer in the video game industry for some time. Mods and level editors have certainly extended the lifespan of many games, but it take a certain technical inclination to handle them. That being said, people shouldn't have to change thier levels to get them in game. They should be able to just take another file or map drop and have it plug right into a menu for selection.</p><p></p><p>Most technically oriented people don't want a dumbed down product, but you have to consider the total number of technically inclined people who might consider a purchase of ET versus average Joe. </p><p></p><p>For that matter, consider how many people are/would be using a typical copy of ET. Now I am sure that everyone on this board has legitimately purchased thier copy of the product, but typically I would say that 5-6 people would use a single copy instead of everyone buying thier own. This is based on the typical group of gamers. How much can you make when you can only get 1 in 6 people to buy your product? Also, it's really not even 1 in 6 because you can get it on Kazaa... This is something that anyone making software for this market has to realize (and probably does, I hope)</p><p></p><p>All the software extensions that I am making for Blackmoor will be freely distributable as bonus for buying the book. I have no illusions of making money in that sector at this time. </p><p></p><p>If you were a bean counter at Hasbro and you came to that conclusion, what would you do? Cut the budget? Cut the project all together?</p><p></p><p>Remember the old adage about software(or anything really)</p><p></p><p>There's 3 ways to have something developed:</p><p>Quality, Cheap, Fast. </p><p></p><p>Pick 2 and set the third to false.</p><p></p><p>Dustin</p></blockquote><p></p>
[QUOTE="Dustin Clingman, post: 491735, member: 7355"] I have been following this thread for a while but not posted since the beginning. There are some obvious errors in ET, but it is basicly functional. The one point I wanted to make was concerning what level of technology a developer wants to expose to the end user. I have been a programmer in the video game industry for some time. Mods and level editors have certainly extended the lifespan of many games, but it take a certain technical inclination to handle them. That being said, people shouldn't have to change thier levels to get them in game. They should be able to just take another file or map drop and have it plug right into a menu for selection. Most technically oriented people don't want a dumbed down product, but you have to consider the total number of technically inclined people who might consider a purchase of ET versus average Joe. For that matter, consider how many people are/would be using a typical copy of ET. Now I am sure that everyone on this board has legitimately purchased thier copy of the product, but typically I would say that 5-6 people would use a single copy instead of everyone buying thier own. This is based on the typical group of gamers. How much can you make when you can only get 1 in 6 people to buy your product? Also, it's really not even 1 in 6 because you can get it on Kazaa... This is something that anyone making software for this market has to realize (and probably does, I hope) All the software extensions that I am making for Blackmoor will be freely distributable as bonus for buying the book. I have no illusions of making money in that sector at this time. If you were a bean counter at Hasbro and you came to that conclusion, what would you do? Cut the budget? Cut the project all together? Remember the old adage about software(or anything really) There's 3 ways to have something developed: Quality, Cheap, Fast. Pick 2 and set the third to false. Dustin [/QUOTE]
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