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<blockquote data-quote="Glyfair" data-source="post: 5246097" data-attributes="member: 53"><p>Honestly, I think DDI and E-Tools had similar development. There were some significant differences that have made DDI a success.</p><p></p><p>Both had the problem early on of not being sure what they were. I remember someone from WotC stating "Master Tools" (the early name for eTools) was not going to be a tool intended for use at the table or online. Then when the sneak peaks began we suddenly saw comments about how they were working hard on developing 3D pictures of characters and including sounds for monsters! Apparently someone didn't get a memo. </p><p></p><p>To me it seems they spent a lot of energy developing too many things, and then round of of money (or patience of WotC upper level types) and they forced it out the door, in a very incomplete state. Too much time was wasted on non-essential things like monster sounds.</p><p></p><p>DDI went though a similar phase. A lot of development went into things that ended up not appearing initially, like the Virtual Table Top. At least this time we didn't have someone saying that DDI wasn't going to be for running D&D online. Still, a lot of development dollars went into designing parts that still haven't seen the light of day years later on a complete state.</p><p></p><p>However, DDI did have solid support in some areas. Also, when certain things clearly weren't going to be ready to go out the door, WotC refocused there efforts in time to get the products close to being ready out the door in a pretty polished state.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 5246097, member: 53"] Honestly, I think DDI and E-Tools had similar development. There were some significant differences that have made DDI a success. Both had the problem early on of not being sure what they were. I remember someone from WotC stating "Master Tools" (the early name for eTools) was not going to be a tool intended for use at the table or online. Then when the sneak peaks began we suddenly saw comments about how they were working hard on developing 3D pictures of characters and including sounds for monsters! Apparently someone didn't get a memo. To me it seems they spent a lot of energy developing too many things, and then round of of money (or patience of WotC upper level types) and they forced it out the door, in a very incomplete state. Too much time was wasted on non-essential things like monster sounds. DDI went though a similar phase. A lot of development went into things that ended up not appearing initially, like the Virtual Table Top. At least this time we didn't have someone saying that DDI wasn't going to be for running D&D online. Still, a lot of development dollars went into designing parts that still haven't seen the light of day years later on a complete state. However, DDI did have solid support in some areas. Also, when certain things clearly weren't going to be ready to go out the door, WotC refocused there efforts in time to get the products close to being ready out the door in a pretty polished state. [/QUOTE]
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