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<blockquote data-quote="Abe71" data-source="post: 920121" data-attributes="member: 3027"><p>As far as I can tell, I am in OGL compliance. If that is not the case, I apologize in advance and nothing more will follow.</p><p></p><p>I am just about to send one of my PBeM groups into what is quite possibly my sentimental favorite module of all times: Expedition to the Barrier Peaks. It was the first adventure I ever purchased with my own money. I still have fond memories of my friend's older brother running us through it late at night. He was a master at ambience and had us all scared out of our gourds.</p><p></p><p>Anyway, I am just starting converting the creatures -- the Gamma World weapons and equipment will come later -- and could use a bit of help. This is the first time I have actually sat down and tried to convert or create something out of the ether. I am using the Dragon article from October 2000 as my guide, but know I'm going to make some mistakes along the way. I would appreciate constructive criticism and advice, especially on determining Challenge Ratings. Here is the first creature: Android.</p><p></p><p>(Apologies in advance if the formatting is off. All flavor information has been removed to ensure OGL compliance.)</p><p></p><p>Android</p><p>Medium-Sized Construct</p><p>Hit Dice: 7d10 (38 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 30</p><p>AC: 21 (+4 Dex, +7 natural)</p><p>Attacks: 2 slams +8 melee; or +8 simple melee weapons; or +9 simple ranged weapons</p><p>Damage: Slam 1d4+3, by weapon</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Construct, magic immunity, immunities, half damage, water vulnerability, darkvision 60'</p><p>Saves: Fort +2, Ref +6, Will +3</p><p>Abilities: Str 15, Dex 18, Con -, Int 10, Wis 12, Cha 1</p><p>Challenge Rating: ?</p><p></p><p>Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p>Magic Immunity (Ex): Androids completely resist most magical and supernatural effects, except as follows. A Heat Metal spell -- and similar spell-like abilities -- does normal damage. Electrical based damage is treated normally. Roll a d20 anytime an android is damaged by electricity. There is a cumulative 1 in 20 chance per 5 hit points of electrical damage that the android shuts down permanently.</p><p>Immunities (Ex): Androids have cold immunity.</p><p>Half Damage from Fire and Acid (Ex): Fire- and acid-based attacks, with the above noted exception, deal only half damage to androids, with a minimum of 1 point of damage. </p><p>Water Vulnerability (Ex): Immersion in water for 3 full rounds will cause the android to short circuit and shut down.</p></blockquote><p></p>
[QUOTE="Abe71, post: 920121, member: 3027"] As far as I can tell, I am in OGL compliance. If that is not the case, I apologize in advance and nothing more will follow. I am just about to send one of my PBeM groups into what is quite possibly my sentimental favorite module of all times: Expedition to the Barrier Peaks. It was the first adventure I ever purchased with my own money. I still have fond memories of my friend's older brother running us through it late at night. He was a master at ambience and had us all scared out of our gourds. Anyway, I am just starting converting the creatures -- the Gamma World weapons and equipment will come later -- and could use a bit of help. This is the first time I have actually sat down and tried to convert or create something out of the ether. I am using the Dragon article from October 2000 as my guide, but know I'm going to make some mistakes along the way. I would appreciate constructive criticism and advice, especially on determining Challenge Ratings. Here is the first creature: Android. (Apologies in advance if the formatting is off. All flavor information has been removed to ensure OGL compliance.) Android Medium-Sized Construct Hit Dice: 7d10 (38 hp) Initiative: +4 (Dex) Speed: 30 AC: 21 (+4 Dex, +7 natural) Attacks: 2 slams +8 melee; or +8 simple melee weapons; or +9 simple ranged weapons Damage: Slam 1d4+3, by weapon Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Construct, magic immunity, immunities, half damage, water vulnerability, darkvision 60' Saves: Fort +2, Ref +6, Will +3 Abilities: Str 15, Dex 18, Con -, Int 10, Wis 12, Cha 1 Challenge Rating: ? Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Magic Immunity (Ex): Androids completely resist most magical and supernatural effects, except as follows. A Heat Metal spell -- and similar spell-like abilities -- does normal damage. Electrical based damage is treated normally. Roll a d20 anytime an android is damaged by electricity. There is a cumulative 1 in 20 chance per 5 hit points of electrical damage that the android shuts down permanently. Immunities (Ex): Androids have cold immunity. Half Damage from Fire and Acid (Ex): Fire- and acid-based attacks, with the above noted exception, deal only half damage to androids, with a minimum of 1 point of damage. Water Vulnerability (Ex): Immersion in water for 3 full rounds will cause the android to short circuit and shut down. [/QUOTE]
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