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Ettercaps
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<blockquote data-quote="Kafkonia" data-source="post: 3415125" data-attributes="member: 40261"><p>[SBLOCK=Ettercap Stalker stats lurk within.]</p><p></p><p><span style="font-size: 12px">Ettercap Stalker</span></p><p></p><p><strong>Medium Aberration</strong></p><p><strong>Hit Dice:</strong> 5d8+10 (32 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 30 ft., climb 30 ft., fly 30 ft. (average)</p><p><strong>Armor Class:</strong> 17 (+5 Dex, +2 natural), touch 15, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +5/+7</p><p><strong>Attack:</strong> Bite +7 melee (1d8+4 plus poison)</p><p><strong>Full Attack:</strong> Bite +7 melee (1d8+4 plus poison) and 2 claws +5 melee (1d4+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> <em>poison</em>, <em>web</em>, spell-like abilities, <em>summon spider</em></p><p><strong>Special Qualities:</strong> Immunity to poison, low-light vision, </p><p><strong>Saves:</strong> Fort +5, Ref +5, Will +5</p><p><strong>Abilities:</strong> Str 18, Dex 21, Con 15, Int 10, Wis 15, Cha 10</p><p><strong>Skills:</strong> Climb +12, Craft (trapmaking) +6, Hide +11, Listen +8, Spot +11</p><p><strong>Feats:</strong> Great Fortitude, Multiattack</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary, pair, or troupe</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral evil</p><p><strong>Advancement:</strong> 6–7 HD (Medium); 8–15 HD (Large)</p><p><strong>Level Adjustment:</strong> +6</p><p></p><p><em>An ettercap stalker resembles a more massive version of the traditional ettercap, with insectile wings protruding from its back.</em></p><p></p><p><strong>Combat</strong></p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 16, initial damage 1d6 Dex, secondary damage 2d6 Dex. The save DC is Constitution based and includes a +2 racial bonus.</p><p></p><p><strong>Web (Ex):</strong> An ettercap can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement.</p><p></p><p>An entangled creature can escape with a DC 14 Escape Artist check or burst the web with a DC 18 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.</p><p></p><p>Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6 hit points, hardness 0, and takes double damage from fire.</p><p></p><p>An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.</p><p></p><p><strong>Spell-like Abilities:</strong> 3/day <em>Summon Swarm</em>, 1/day <em>invisibility</em></p><p></p><p><strong>Summon Spider (Sp):</strong> Once per day an ettercap stalker can summon a large fiendish monstrous spider, 1d3 medium fiendish monstrous spiders, or 1d4+1 small fiendish monstrous spiders. This ability is the equivalent of a 4th level spell.</p><p></p><p><strong>Skills:</strong> Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p></p><p></p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 3415125, member: 40261"] [SBLOCK=Ettercap Stalker stats lurk within.] [SIZE=3]Ettercap Stalker[/SIZE] [B]Medium Aberration[/B] [B]Hit Dice:[/B] 5d8+10 (32 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 30 ft., climb 30 ft., fly 30 ft. (average) [B]Armor Class:[/B] 17 (+5 Dex, +2 natural), touch 15, flat-footed 12 [B]Base Attack/Grapple:[/B] +5/+7 [B]Attack:[/B] Bite +7 melee (1d8+4 plus poison) [B]Full Attack:[/B] Bite +7 melee (1d8+4 plus poison) and 2 claws +5 melee (1d4+2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] [i]poison[/i], [i]web[/i], spell-like abilities, [I]summon spider[/I] [B]Special Qualities:[/B] Immunity to poison, low-light vision, [B]Saves:[/B] Fort +5, Ref +5, Will +5 [B]Abilities:[/B] Str 18, Dex 21, Con 15, Int 10, Wis 15, Cha 10 [B]Skills:[/B] Climb +12, Craft (trapmaking) +6, Hide +11, Listen +8, Spot +11 [B]Feats:[/B] Great Fortitude, Multiattack [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary, pair, or troupe [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral evil [B]Advancement:[/B] 6–7 HD (Medium); 8–15 HD (Large) [B]Level Adjustment:[/B] +6 [I]An ettercap stalker resembles a more massive version of the traditional ettercap, with insectile wings protruding from its back.[/I] [B]Combat[/B] [B]Poison (Ex):[/B] Injury, Fortitude DC 16, initial damage 1d6 Dex, secondary damage 2d6 Dex. The save DC is Constitution based and includes a +2 racial bonus. [B]Web (Ex):[/B] An ettercap can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a DC 14 Escape Artist check or burst the web with a DC 18 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire. Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6 hit points, hardness 0, and takes double damage from fire. An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. [B]Spell-like Abilities:[/B] 3/day [I]Summon Swarm[/I], 1/day [I]invisibility[/I] [B]Summon Spider (Sp):[/B] Once per day an ettercap stalker can summon a large fiendish monstrous spider, 1d3 medium fiendish monstrous spiders, or 1d4+1 small fiendish monstrous spiders. This ability is the equivalent of a 4th level spell. [B]Skills:[/B] Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. [/SBLOCK] [/QUOTE]
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