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Ettin got your tongue?
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<blockquote data-quote="Darraketh" data-source="post: 310447" data-attributes="member: 847"><p>I see now, also the ettin may have just moved into the area.</p><p></p><p>If the players don't go for it, have them encounter concerned farmers next time they pass that way. The farmers are searching for livestock that has apparently wandered off. Better yet make it a little boy who has lost his puppy then the farmers next time if the puppy doesn't motivate them.</p><p></p><p>The players may attempt to get the two heads arguing with one another if they encounter the ettin.</p><p></p><p>I like your idea. It's a hostage situation. Eventually they'll have to slay the ettin once they manage to free the cat.</p><p></p><p>Hey I think I'd dispense with the farmers and the missing livestock and have a new kid and another missing pet everytime until the PCs go for it.</p><p></p><p>How about an encounter with a kid from a different village but in the area of the lair. The ettin will of course elude to the fate of the cat, the puppy, the pet pig and any other pets that the PCs failed to search for. The key here is to place the lair and villages along a corridor that the PCs frequently travel.</p></blockquote><p></p>
[QUOTE="Darraketh, post: 310447, member: 847"] I see now, also the ettin may have just moved into the area. If the players don't go for it, have them encounter concerned farmers next time they pass that way. The farmers are searching for livestock that has apparently wandered off. Better yet make it a little boy who has lost his puppy then the farmers next time if the puppy doesn't motivate them. The players may attempt to get the two heads arguing with one another if they encounter the ettin. I like your idea. It's a hostage situation. Eventually they'll have to slay the ettin once they manage to free the cat. Hey I think I'd dispense with the farmers and the missing livestock and have a new kid and another missing pet everytime until the PCs go for it. How about an encounter with a kid from a different village but in the area of the lair. The ettin will of course elude to the fate of the cat, the puppy, the pet pig and any other pets that the PCs failed to search for. The key here is to place the lair and villages along a corridor that the PCs frequently travel. [/QUOTE]
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