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EU Vice-president says once a video game is sold, it is owned by the customer.
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<blockquote data-quote="Ruin Explorer" data-source="post: 9708548" data-attributes="member: 18"><p>Sure, but there's a reason you keep using a very bad "movie ticket" analogy instead of referring to <em>actual</em> game and software licences, isn't there? This isn't a situation where an analogy is needed or helps understanding. In fact it significantly mars understanding to unnecessarily use an analogy here. Especially one for a completely different kind of passively-viewed once media. It's so weird that you pick "movie ticket" not "movie you 'permanently bought' on Prime Video" or something - especially as today, of all days, MS/Xbox said they were shutting down all movie/TV sales via MS storefronts, BUT were maintaining access to stuff people already bought by creating an app for that (not ideal but it shows they're afraid to just go "lol we're cutting u off", even though under US law and their EULAs they almost certainly could).</p><p></p><p>And for most intents and purposes, until the last ten years or so, when companies have completely abandoned all pretence of being in any way fair or decent or consumer-friendly, solely because they can, game and software licences tended to effectively be the same as owning the game or software as a physical object. You didn't get free updates forever or w/e, but you did <em>de facto</em> own that game or piece of software. It couldn't be remotely turned off or otherwise bricked, by and large. Games weren't generally made online-only for no reason but greed, or hooked to DRM systems or the like that would be one day turned off without any plan to patch the DRM out (even to this day companies do often patch out DRM before end-of-life, it's just no longer reliable).</p><p></p><p>There's no real reason we shouldn't revert to that situation, and indeed go a little further, and put a small burden on companies to not make games online-only without some kind of plan for end-of-service which isn't just giving two middle fingers to the people who paid for the game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9708548, member: 18"] Sure, but there's a reason you keep using a very bad "movie ticket" analogy instead of referring to [I]actual[/I] game and software licences, isn't there? This isn't a situation where an analogy is needed or helps understanding. In fact it significantly mars understanding to unnecessarily use an analogy here. Especially one for a completely different kind of passively-viewed once media. It's so weird that you pick "movie ticket" not "movie you 'permanently bought' on Prime Video" or something - especially as today, of all days, MS/Xbox said they were shutting down all movie/TV sales via MS storefronts, BUT were maintaining access to stuff people already bought by creating an app for that (not ideal but it shows they're afraid to just go "lol we're cutting u off", even though under US law and their EULAs they almost certainly could). And for most intents and purposes, until the last ten years or so, when companies have completely abandoned all pretence of being in any way fair or decent or consumer-friendly, solely because they can, game and software licences tended to effectively be the same as owning the game or software as a physical object. You didn't get free updates forever or w/e, but you did [I]de facto[/I] own that game or piece of software. It couldn't be remotely turned off or otherwise bricked, by and large. Games weren't generally made online-only for no reason but greed, or hooked to DRM systems or the like that would be one day turned off without any plan to patch the DRM out (even to this day companies do often patch out DRM before end-of-life, it's just no longer reliable). There's no real reason we shouldn't revert to that situation, and indeed go a little further, and put a small burden on companies to not make games online-only without some kind of plan for end-of-service which isn't just giving two middle fingers to the people who paid for the game. [/QUOTE]
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