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<blockquote data-quote="Lanefan" data-source="post: 4267955" data-attributes="member: 29398"><p>Many things mentioned here may have been turned to ground round by the new edition, but still exist (and always will) at my table.</p><p></p><p>That said, I'm sad to see the rules-as-written demise of:</p><p></p><p>*Polymorph self/other (it worked *fine* in its 1e version)</p><p>*Hobbit-like halflings</p><p>*Illusionists</p><p>*Round fireballs (whether expanding or not)</p><p>*Line effects (whether bouncing or not)</p><p>*Random encounter tables</p><p>*Random hit points</p><p>*Random lots of things, come to think of it. Life is random; the game should follow suit</p><p>*Magic item mystery</p><p>*Chaotic neutral - the alignment choice of entertainers everywhere</p><p>*Non-right-angle maps - the new rules choke on one room being at a 45-degree angle to another</p><p>*Ultravision and infravision - night sight with a rationale that made sense</p><p>*Ranged "light" that can be cast on eyes to blind target</p><p>*Heavy tank Rangers as a viable option</p><p>*Wild magic and-or magic not behaving as it is told to (does 4e have a Wand of Wonder equivalent?)</p><p>*Wacky but useful magic items e.g. a +1 spoon of protection</p><p>*Cavaliers and-or Knights - the shining armour empty head brigade</p><p>*Critical hits that could occasionally do something spectacular</p><p>*Resurrection and system shock survival tables</p><p>*Clerics turning undead tables - still the best system out there for this</p><p>*Loss of a point of Con. on revival from death</p><p>*Gary Gygax and his wondrous use of words</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4267955, member: 29398"] Many things mentioned here may have been turned to ground round by the new edition, but still exist (and always will) at my table. That said, I'm sad to see the rules-as-written demise of: *Polymorph self/other (it worked *fine* in its 1e version) *Hobbit-like halflings *Illusionists *Round fireballs (whether expanding or not) *Line effects (whether bouncing or not) *Random encounter tables *Random hit points *Random lots of things, come to think of it. Life is random; the game should follow suit *Magic item mystery *Chaotic neutral - the alignment choice of entertainers everywhere *Non-right-angle maps - the new rules choke on one room being at a 45-degree angle to another *Ultravision and infravision - night sight with a rationale that made sense *Ranged "light" that can be cast on eyes to blind target *Heavy tank Rangers as a viable option *Wild magic and-or magic not behaving as it is told to (does 4e have a Wand of Wonder equivalent?) *Wacky but useful magic items e.g. a +1 spoon of protection *Cavaliers and-or Knights - the shining armour empty head brigade *Critical hits that could occasionally do something spectacular *Resurrection and system shock survival tables *Clerics turning undead tables - still the best system out there for this *Loss of a point of Con. on revival from death *Gary Gygax and his wondrous use of words Lanefan [/QUOTE]
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