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General Tabletop Discussion
*Pathfinder & Starfinder
evaluate a house rule: recharging encounter powers
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<blockquote data-quote="FireLance" data-source="post: 4505927" data-attributes="member: 3424"><p>I think the recharge variant that I would be most willing to implement in my games at the moment is recharging missed encounter powers.</p><p></p><p>Essentially, each PC has a recharge number that resets to 7 at the start of every encounter. This number is reduced by 1 every time the PC misses* with an encounter power.</p><p></p><p>At the start of each PC's turn, the player rolls 1d6 and may recharge one missed encounter power if the result of the roll is higher than or equal to the PC's recharge number. Each time a power is recharged, the recharge number increases by 1.</p><p></p><p>This systems adds a bit more predictability to the PCs' encounter powers in that they can get their encounter powers back, but only if they miss.</p><p></p><p>You can further vary the system by reducing the recharge number by 1 for every missed daily power, the first time in an encounter the PC gets bloodied, whenever the PC takes a second wind, the first time in an encounter one of the PCs drops to 0 hit points or less, etc. In such cases, it becomes possible to recharge an encounter power that hit if the PC has no more missed encounter powers.</p><p></p><p>* Technical definition of a "miss": does not hit with any of the attack rolls for a power.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4505927, member: 3424"] I think the recharge variant that I would be most willing to implement in my games at the moment is recharging missed encounter powers. Essentially, each PC has a recharge number that resets to 7 at the start of every encounter. This number is reduced by 1 every time the PC misses* with an encounter power. At the start of each PC's turn, the player rolls 1d6 and may recharge one missed encounter power if the result of the roll is higher than or equal to the PC's recharge number. Each time a power is recharged, the recharge number increases by 1. This systems adds a bit more predictability to the PCs' encounter powers in that they can get their encounter powers back, but only if they miss. You can further vary the system by reducing the recharge number by 1 for every missed daily power, the first time in an encounter the PC gets bloodied, whenever the PC takes a second wind, the first time in an encounter one of the PCs drops to 0 hit points or less, etc. In such cases, it becomes possible to recharge an encounter power that hit if the PC has no more missed encounter powers. * Technical definition of a "miss": does not hit with any of the attack rolls for a power. [/QUOTE]
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