Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Evaluate My Multiclass Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lorehead" data-source="post: 2876586" data-attributes="member: 40086"><p>I understand, but thank you for explaining. What I mean is that such a system does not work in 3E, because it destroys the relationship between XP earned and character power. You have implicitly based it on the lower levels of the AD&D XP charts (although, in AD&D, allowing a player to turn multi-classing on and off whenever he felt like it would have led to trouble). Since the 3E XP chart looks completely different, the system is easy to abuse.</p><p></p><p>To illustrate <em>some</em> of the problems that would come up under this system, let's playtest a few characters on the tabletop of the mind:</p><p></p><p>Tordek, Regdar or Krusk (who need no introduction) wants to create a front-line melee warrior. He decides that this character will start as a barbarian and advance thereafter as a fighter. He takes no multi-classing penalty.</p><p></p><p>Until he reaches 1,000 XP, he and everyone else in the party is just a first-level character. Between 1,000 and 2,000 XP, he remains at first level while the rest of the party is at second level. In 3.5, this means he gains much more XP until he catches up. Between 2,000 and 4,000 XP, he is a barbarian-fighter, and still gains XP at a far more rapid clip than the rest of the group. At 4,000 XP, he is a brb 1-ftr 2, superior to a second-level character under the RAW (such as his fellow party members). If he takes the Extra Rage feat from <em>Complete Warrior</em>, he won't ever need to advance as a barbarian again. He'll simply be a fighter with more HP, more skills, fast movement and rage. He will soon fall into an equilibrium where he is a constant 1,000 XP ahead of the rest of the party and gains levels at the same time.</p><p></p><p>Regdar and Tordek could additionally choose to cherry-pick a level or two in as many other classes as they want and never take an XP penalty for it. The cost of doing so, a mere 1,000 XP per class, becomes negligible at high levels. Worse, merely falling a level behind <em>automatically grants more XP</em> until they catch up, which means they get their gestalt levels literally for free. I do mean literally: in the long run, adding two levels of every class in the book costs nothing at all. What kind of behavior does this encourage?</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2876586, member: 40086"] I understand, but thank you for explaining. What I mean is that such a system does not work in 3E, because it destroys the relationship between XP earned and character power. You have implicitly based it on the lower levels of the AD&D XP charts (although, in AD&D, allowing a player to turn multi-classing on and off whenever he felt like it would have led to trouble). Since the 3E XP chart looks completely different, the system is easy to abuse. To illustrate [i]some[/i] of the problems that would come up under this system, let's playtest a few characters on the tabletop of the mind: Tordek, Regdar or Krusk (who need no introduction) wants to create a front-line melee warrior. He decides that this character will start as a barbarian and advance thereafter as a fighter. He takes no multi-classing penalty. Until he reaches 1,000 XP, he and everyone else in the party is just a first-level character. Between 1,000 and 2,000 XP, he remains at first level while the rest of the party is at second level. In 3.5, this means he gains much more XP until he catches up. Between 2,000 and 4,000 XP, he is a barbarian-fighter, and still gains XP at a far more rapid clip than the rest of the group. At 4,000 XP, he is a brb 1-ftr 2, superior to a second-level character under the RAW (such as his fellow party members). If he takes the Extra Rage feat from [i]Complete Warrior[/i], he won't ever need to advance as a barbarian again. He'll simply be a fighter with more HP, more skills, fast movement and rage. He will soon fall into an equilibrium where he is a constant 1,000 XP ahead of the rest of the party and gains levels at the same time. Regdar and Tordek could additionally choose to cherry-pick a level or two in as many other classes as they want and never take an XP penalty for it. The cost of doing so, a mere 1,000 XP per class, becomes negligible at high levels. Worse, merely falling a level behind [i]automatically grants more XP[/i] until they catch up, which means they get their gestalt levels literally for free. I do mean literally: in the long run, adding two levels of every class in the book costs nothing at all. What kind of behavior does this encourage? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Evaluate My Multiclass Rules
Top