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Evaluate my Sorceror's Spell List
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<blockquote data-quote="Rashak Mani" data-source="post: 1332160" data-attributes="member: 642"><p>Energy Immunity vs Energy Buffer </p><p></p><p> Energy Buffer is on me at all times... so no surprise round deaths. Energy Buffer protects me from ANY energy type. Energy Immunity is great if I know what I will be going against... which hasn't been the case. Our Druid has been casting Energy Immunity on our Paladin Tank. </p><p></p><p> Aganzars, Burning Hand vs Exploding Cascade</p><p></p><p> Exploding Cascade is like a shapeable fireball. 4th lvl... but with the absurd number of spells I can cast its fine. Whenever Melee is joined I can still hit them with "fireballs". Again combat is too quick and deadly for me to play around with spells that deal so little damage. Even being area damage those pesky drows have good reflex saves and tend to get half damage. Magic Missile against single opponents has proven good time and again. When I still had aganazers I never used it... expect to burn a Web spell... now I have tindertwigs for that.</p><p></p><p> </p><p></p><p> Nope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We interpreted wrongly the PrC. It actually makes more sense for me to have Energy Substit Eletric or Acid rather than fire. After all I will pick fire spells primarily... why then have the ability to convert spells into fire ?</p><p></p><p> I might get Melfs... but concentration checks in these high levels are very hard to interrupt. I once threw a fireball at two clerics with a ready action to try and stop their spell casting... both managed their concentration checks... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> What about Dimension Door ? Good ? Only for escaping ?</p><p>(We have bracers of friends in order to save characters that are grappled)</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 1332160, member: 642"] Energy Immunity vs Energy Buffer Energy Buffer is on me at all times... so no surprise round deaths. Energy Buffer protects me from ANY energy type. Energy Immunity is great if I know what I will be going against... which hasn't been the case. Our Druid has been casting Energy Immunity on our Paladin Tank. Aganzars, Burning Hand vs Exploding Cascade Exploding Cascade is like a shapeable fireball. 4th lvl... but with the absurd number of spells I can cast its fine. Whenever Melee is joined I can still hit them with "fireballs". Again combat is too quick and deadly for me to play around with spells that deal so little damage. Even being area damage those pesky drows have good reflex saves and tend to get half damage. Magic Missile against single opponents has proven good time and again. When I still had aganazers I never used it... expect to burn a Web spell... now I have tindertwigs for that. Nope :) We interpreted wrongly the PrC. It actually makes more sense for me to have Energy Substit Eletric or Acid rather than fire. After all I will pick fire spells primarily... why then have the ability to convert spells into fire ? I might get Melfs... but concentration checks in these high levels are very hard to interrupt. I once threw a fireball at two clerics with a ready action to try and stop their spell casting... both managed their concentration checks... :( What about Dimension Door ? Good ? Only for escaping ? (We have bracers of friends in order to save characters that are grappled) [/QUOTE]
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