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Evaluate my Sorceror's Spell List
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1333786" data-attributes="member: 15945"><p>1st Grease / Shield / MM / Identify / Reduce</p><p></p><p></p><p>hmm, would go without Identify and maybe Grease - pick Change Self (Utility), or Burning Hands (AE damage, nice for cleaning swarms etc. ). Depends upon your style of campaignm, though . Expeditious Retreat may be good utility value, too. Or Spider Climb. Nybor's Gentle Reminder(uanapproachble East) is a pretty useful thing, too.</p><p></p><p></p><p>2nd Glitterdust / MirrorImage / Invisib. / False Life / Resist Elem.</p><p></p><p>Hmm Glitterdust ? Mirror Image ? Try Scorching Ray 3x 4-24 ranged touch elemental damage at 11+, although it is a 3.5 spell, no idea if your GM would allow it. Web is another great one. Eagle's Splendour (especially under 3.0 rules is a nice long term Save DC enhancer and the probably the groups social specialist will like it too. I presume you keep Glitterdust around for the detect invisibility effect ? Otherwise, Detect Thoughts might just be a nice scouting and interrogation tool. Alter Self is pretty good, too.</p><p></p><p>3rd. Dispel Magic / Haste / Fly / Fireball</p><p></p><p>Hmmm, if you do a lot of counterspelling or debuffing of the opposition, keep Dispel Magic. Haste seems redundant with you having Mass Haste. 'Shatterfloor' (MoF ) might be a good choice to inconvenience and damage the opposition. 'Touch of the Eel' (Relics and Rituals 1) is a very sweet combination defense/offense spell.</p><p></p><p>4th Stoneskin / Impr.Invis. / Exploding Cascade / PolyOther</p><p></p><p>As you seem to have no problems acquiring Stoneskin components, keep it. Otherwsie try Dimension Door. Minor globe of Invulnarabilty can be nice - if combat is rather static, and your clerics stay away from you.</p><p></p><p>5th Ghost Form / Wall of Force / Energy Buffer</p><p></p><p>hmm Wall of Force ? You should look into getting 'Firebrand' for (empowerable) major carnage - 14x14D6 5' radius bursts are hard to beat... and that is without empower. Hold Monster is a good one, too, if your group can take advantage of the immobilized opposition. Feeblemind is a pretty nifty "one spell takedown" sorcery.</p><p></p><p>6th Mass Haste / Summon VI</p><p></p><p>Am not sure - but Analyze Enchantment is a very nice utility spell (identify and instant total information about active spells on target/target area ). Summons usually do not cut the mustard for sorcerers, especially not without the Augment Summoning feat</p><p></p><p>7th (Will pick Limited Wish... any better ?)</p><p></p><p>Hmm, being underground 'Reverse Gravity' may not be such a great choice (and a lot depends upon your GM's damage system for falls etc ), but otherwise......... Nybor's Stern Reproof (Fort save or die.. and even people saving look bad. just great vs Arcane caster types ). Limited Wish is nice, though.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1333786, member: 15945"] 1st Grease / Shield / MM / Identify / Reduce hmm, would go without Identify and maybe Grease - pick Change Self (Utility), or Burning Hands (AE damage, nice for cleaning swarms etc. ). Depends upon your style of campaignm, though . Expeditious Retreat may be good utility value, too. Or Spider Climb. Nybor's Gentle Reminder(uanapproachble East) is a pretty useful thing, too. 2nd Glitterdust / MirrorImage / Invisib. / False Life / Resist Elem. Hmm Glitterdust ? Mirror Image ? Try Scorching Ray 3x 4-24 ranged touch elemental damage at 11+, although it is a 3.5 spell, no idea if your GM would allow it. Web is another great one. Eagle's Splendour (especially under 3.0 rules is a nice long term Save DC enhancer and the probably the groups social specialist will like it too. I presume you keep Glitterdust around for the detect invisibility effect ? Otherwise, Detect Thoughts might just be a nice scouting and interrogation tool. Alter Self is pretty good, too. 3rd. Dispel Magic / Haste / Fly / Fireball Hmmm, if you do a lot of counterspelling or debuffing of the opposition, keep Dispel Magic. Haste seems redundant with you having Mass Haste. 'Shatterfloor' (MoF ) might be a good choice to inconvenience and damage the opposition. 'Touch of the Eel' (Relics and Rituals 1) is a very sweet combination defense/offense spell. 4th Stoneskin / Impr.Invis. / Exploding Cascade / PolyOther As you seem to have no problems acquiring Stoneskin components, keep it. Otherwsie try Dimension Door. Minor globe of Invulnarabilty can be nice - if combat is rather static, and your clerics stay away from you. 5th Ghost Form / Wall of Force / Energy Buffer hmm Wall of Force ? You should look into getting 'Firebrand' for (empowerable) major carnage - 14x14D6 5' radius bursts are hard to beat... and that is without empower. Hold Monster is a good one, too, if your group can take advantage of the immobilized opposition. Feeblemind is a pretty nifty "one spell takedown" sorcery. 6th Mass Haste / Summon VI Am not sure - but Analyze Enchantment is a very nice utility spell (identify and instant total information about active spells on target/target area ). Summons usually do not cut the mustard for sorcerers, especially not without the Augment Summoning feat 7th (Will pick Limited Wish... any better ?) Hmm, being underground 'Reverse Gravity' may not be such a great choice (and a lot depends upon your GM's damage system for falls etc ), but otherwise......... Nybor's Stern Reproof (Fort save or die.. and even people saving look bad. just great vs Arcane caster types ). Limited Wish is nice, though. [/QUOTE]
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