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Evaluating Difficulty of an Encounter?
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<blockquote data-quote="Mort" data-source="post: 8293132" data-attributes="member: 762"><p>Take a look at Chapter 11 of the 2e DMG which is all about building an encounter.</p><p></p><p>Table 55 (in Chapter 11) talks about what level of the dungeon to place a monster - based of off the monster's XP. It's <strong>really </strong>rough but will at least give you an idea of encounter difficulty. You can sort of use the XP as an encounter budget. But as others have mentioned you'll have to eyeball and wing it a lot.</p><p></p><p>Another thing to keep in mind - 2e characters don't have access to near as much healing as 3e and orders of magnitude less than 5e - so keep that in mind when pacing the adventure.</p></blockquote><p></p>
[QUOTE="Mort, post: 8293132, member: 762"] Take a look at Chapter 11 of the 2e DMG which is all about building an encounter. Table 55 (in Chapter 11) talks about what level of the dungeon to place a monster - based of off the monster's XP. It's [B]really [/B]rough but will at least give you an idea of encounter difficulty. You can sort of use the XP as an encounter budget. But as others have mentioned you'll have to eyeball and wing it a lot. Another thing to keep in mind - 2e characters don't have access to near as much healing as 3e and orders of magnitude less than 5e - so keep that in mind when pacing the adventure. [/QUOTE]
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Evaluating Difficulty of an Encounter?
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