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Evaluating Range versus Damage (SS vs GWM) - putting a price on range
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<blockquote data-quote="clearstream" data-source="post: 7234158" data-attributes="member: 71699"><p>Yes, I definitely underestimated the critical chance because I forget to concatenate it. My 0.1 should have been 0.271. I made the same mistake with Archer, so both are going to do more damage.</p><p></p><p></p><p>We agreed 20 Strength, and I believe Defense style pays off more for GWM Champion than GWF. Because GWF will add 1-2 points of damage a turn, whereas Defense style will take AC to 19.</p><p></p><p>Average damage on a hit for a character with 20 STR, GWM w/ Greataxe:</p><p>+5 (STR 20 as agreed)</p><p>+10 (GWM)</p><p>+6.5 (GWM fighter takes Defense style)</p><p>=21.5</p><p></p><p>Is that reasonable? If so, then with the critical hit changes my spreadsheet suggests - against AC 17</p><p></p><p><strong>GWM+Str+Str</strong> expects to deal <strong><span style="color: #FF0000">33.6</span></strong> damage per turn.</p><p><strong>PHB SS+CEx+Dex</strong> expects to deal <strong><span style="color: #FF0000">33.5</span></strong> damage per turn, at 120' range!</p><p></p><p><strong>My revision SS+CEx+Dex</strong> will see the Archer switch to <strong>Longbow</strong>, dropping CEx and taking another Dex ASI. They expect to deal <strong><span style="color: #FF0000">25.5 </span></strong>damage per turn *1.3 (my factor for range) = <strong>33.15</strong> which by God is spitting in the eye of exactly the same.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7234158, member: 71699"] Yes, I definitely underestimated the critical chance because I forget to concatenate it. My 0.1 should have been 0.271. I made the same mistake with Archer, so both are going to do more damage. We agreed 20 Strength, and I believe Defense style pays off more for GWM Champion than GWF. Because GWF will add 1-2 points of damage a turn, whereas Defense style will take AC to 19. Average damage on a hit for a character with 20 STR, GWM w/ Greataxe: +5 (STR 20 as agreed) +10 (GWM) +6.5 (GWM fighter takes Defense style) =21.5 Is that reasonable? If so, then with the critical hit changes my spreadsheet suggests - against AC 17 [B]GWM+Str+Str[/B] expects to deal [B][COLOR=#FF0000]33.6[/COLOR][/B] damage per turn. [B]PHB SS+CEx+Dex[/B] expects to deal [B][COLOR=#FF0000]33.5[/COLOR][/B] damage per turn, at 120' range! [B]My revision SS+CEx+Dex[/B] will see the Archer switch to [B]Longbow[/B], dropping CEx and taking another Dex ASI. They expect to deal [B][COLOR=#FF0000]25.5 [/COLOR][/B]damage per turn *1.3 (my factor for range) = [B]33.15[/B] which by God is spitting in the eye of exactly the same. [/QUOTE]
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