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Evaluating Range versus Damage (SS vs GWM) - putting a price on range
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<blockquote data-quote="clearstream" data-source="post: 7234443" data-attributes="member: 71699"><p>I'll take a look at that. Good point about Champion: I forgot their second fighting style pick up. However, remember that up to this point, I have not counted in the available maneuvers on the Archer's side. My goal is to get a sense of the balance, not to attempt a false precision. For analysis on paper, stacking everything on offense always gives us the biggest numbers. However, that doesn't fairly represent play at the table, where foes get to fight back and engagement distances start longer (see official DM Shield for ranges). In many cases, the Archer is landing attacks while the GWM fighter is still moving to engage.</p><p></p><p></p><p>Okay we will compare</p><p></p><p>A = Level 11 Battlemaster*, GWF fighting style**, Greatsword, GWM+Str+Str (20 Strength)</p><p>B = Level 11 Battlemaster*, Archery fighting style, Hand Crossbow, SS+CEx+Dex (18 Dexterity)</p><p></p><p>We will concede the GWM fighter a bonus attack in 1/4 of rounds and on critical hits (these can overlap) to represent killing a foe outright. We will concede the SS fighter an extra turn of attacks every 10 turns to represent their greater up-time. GWF fighter will use the Precision maneuver (1d10) while SS fighter will either use Precision or a Menacing Attack to add damage to critical hits (2d10) - whichever the analysis suggests is stronger. Target AC will be 17.</p><p></p><p>*Spending 2.5 superiority dice per combat or 0.5 dice per turn</p><p>**In order to estimate the value of defense, we will take the average damage of foes striking them, and we will discount that 3/5, and then deduct if from their effective damage. If Archer is using Menacing Attack, we might take that into account.</p><p></p><p>Does that scenario sound robust? If it isn't, what change do you want to propose?</p><p></p><p></p><p>[Edited to expand the options for Archer maneuvers. Adding 2D10 damage on critical hits might prove worth more than Precision.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7234443, member: 71699"] I'll take a look at that. Good point about Champion: I forgot their second fighting style pick up. However, remember that up to this point, I have not counted in the available maneuvers on the Archer's side. My goal is to get a sense of the balance, not to attempt a false precision. For analysis on paper, stacking everything on offense always gives us the biggest numbers. However, that doesn't fairly represent play at the table, where foes get to fight back and engagement distances start longer (see official DM Shield for ranges). In many cases, the Archer is landing attacks while the GWM fighter is still moving to engage. Okay we will compare A = Level 11 Battlemaster*, GWF fighting style**, Greatsword, GWM+Str+Str (20 Strength) B = Level 11 Battlemaster*, Archery fighting style, Hand Crossbow, SS+CEx+Dex (18 Dexterity) We will concede the GWM fighter a bonus attack in 1/4 of rounds and on critical hits (these can overlap) to represent killing a foe outright. We will concede the SS fighter an extra turn of attacks every 10 turns to represent their greater up-time. GWF fighter will use the Precision maneuver (1d10) while SS fighter will either use Precision or a Menacing Attack to add damage to critical hits (2d10) - whichever the analysis suggests is stronger. Target AC will be 17. *Spending 2.5 superiority dice per combat or 0.5 dice per turn **In order to estimate the value of defense, we will take the average damage of foes striking them, and we will discount that 3/5, and then deduct if from their effective damage. If Archer is using Menacing Attack, we might take that into account. Does that scenario sound robust? If it isn't, what change do you want to propose? [Edited to expand the options for Archer maneuvers. Adding 2D10 damage on critical hits might prove worth more than Precision.) [/QUOTE]
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