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Evaluating Range versus Damage (SS vs GWM) - putting a price on range
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<blockquote data-quote="clearstream" data-source="post: 7234911" data-attributes="member: 71699"><p>If there is an orthodox tactic that consistently pays off, then those experienced creatures whose lives depend on it will learn how to deal with it. Remember, we're the guy with the <strong>flickering green blade</strong> dishing out damage: why the heck would a creature ignore us!? Additionally, combats must at least sometimes evolve so that we have no nearby allies. Assuming 100% up-time on Sentinel triggers is implausible. That said, I really wanted to open up this conversation.</p><p></p><p></p><p>I think you would accept that <strong>premise </strong>that <strong>Sentinel up-time is < 1</strong>. Let's try and understand how much by? You offer dismissive terms like "<em>shenanigans</em>" and "<em>telepathy</em>", but I can give simple, plausible cases -</p><p></p><p></p><ul> <li data-xf-list-type="ul">Creature appropriate for level 11 faces two or three PCs. A-priori, its choice of which to strike is <strong>random</strong>. The chance of choosing the character with Sentinel is 50% or 33%.</li> <li data-xf-list-type="ul">Let's say that this time, it chooses a different character, and strikes... and is struck at by the Sentinel user. Why do we think that it won't now change its behaviour? If the creature dies two rounds later, it struck at the Sentinel user in two out of the three turns it had to act.</li> <li data-xf-list-type="ul">Occasionally, for whatever reason, the combat evolves so that our Sentinel user has no nearby allies. Perhaps they're busy with another threat, or prevented from joining right now.</li> </ul><p></p><p>I'm not really interested in using rhetorical characterisations to make a case seem more compelling. I'd like to know why we think a creature can't be attacking the Sentinel user half the time?</p><p></p><p></p><p>This is the route my character is taking. Superiority dice become a limit here. You can only afford to Riposte on average half the time. Again, I believe about 50% of the time is a robust estimate. If it is not, we need a clearer picture why not. Are we switching to whip? Dropping our damage dice to d4?</p><p></p><p></p><p>Well, I'm playing a character using Sentinel in TotYP. The reaction attacks are by no means a gimme.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7234911, member: 71699"] If there is an orthodox tactic that consistently pays off, then those experienced creatures whose lives depend on it will learn how to deal with it. Remember, we're the guy with the [B]flickering green blade[/B] dishing out damage: why the heck would a creature ignore us!? Additionally, combats must at least sometimes evolve so that we have no nearby allies. Assuming 100% up-time on Sentinel triggers is implausible. That said, I really wanted to open up this conversation. I think you would accept that [B]premise [/B]that [B]Sentinel up-time is < 1[/B]. Let's try and understand how much by? You offer dismissive terms like "[I]shenanigans[/I]" and "[I]telepathy[/I]", but I can give simple, plausible cases - [LIST] [*]Creature appropriate for level 11 faces two or three PCs. A-priori, its choice of which to strike is [B]random[/B]. The chance of choosing the character with Sentinel is 50% or 33%. [*]Let's say that this time, it chooses a different character, and strikes... and is struck at by the Sentinel user. Why do we think that it won't now change its behaviour? If the creature dies two rounds later, it struck at the Sentinel user in two out of the three turns it had to act. [*]Occasionally, for whatever reason, the combat evolves so that our Sentinel user has no nearby allies. Perhaps they're busy with another threat, or prevented from joining right now. [/LIST] I'm not really interested in using rhetorical characterisations to make a case seem more compelling. I'd like to know why we think a creature can't be attacking the Sentinel user half the time? This is the route my character is taking. Superiority dice become a limit here. You can only afford to Riposte on average half the time. Again, I believe about 50% of the time is a robust estimate. If it is not, we need a clearer picture why not. Are we switching to whip? Dropping our damage dice to d4? Well, I'm playing a character using Sentinel in TotYP. The reaction attacks are by no means a gimme. [/QUOTE]
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