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Evaluating Range versus Damage (SS vs GWM) - putting a price on range
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<blockquote data-quote="clearstream" data-source="post: 7235355" data-attributes="member: 71699"><p>First, this is a very nice character concept! Assuming perfect conditions and with advantage from Shield Master I get a damage maximum of <strong>76</strong>. We need to set some tuning values -</p><ol> <li data-xf-list-type="ol">Strength for Athletics (we'll put Expertise into it)</li> <li data-xf-list-type="ol">Expected foe's Athletics (this will give us a %prone)</li> <li data-xf-list-type="ol">Turns a second foe is within 5' of first (this will give us %bounce for GFB)</li> <li data-xf-list-type="ol">Turns we have Sneak Attack (I'm assuming this is high, but not 100%: shall we say 90%)</li> <li data-xf-list-type="ol">Turns Sentinel trigger is valid (this can't plausibly be 100%: its inverse will be Riposte triggers)</li> <li data-xf-list-type="ol">Turns Sentinel Triggers <u>and</u> we have Sneak Attack</li> </ol><p></p><p>I'll check at the end how many superiority dice we are expending. For context, we spent a die more than we had (per combat) in the GWM estimate, reducing expected damage by about 1.7 points.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7235355, member: 71699"] First, this is a very nice character concept! Assuming perfect conditions and with advantage from Shield Master I get a damage maximum of [B]76[/B]. We need to set some tuning values - [LIST=1] [*]Strength for Athletics (we'll put Expertise into it) [*]Expected foe's Athletics (this will give us a %prone) [*]Turns a second foe is within 5' of first (this will give us %bounce for GFB) [*]Turns we have Sneak Attack (I'm assuming this is high, but not 100%: shall we say 90%) [*]Turns Sentinel trigger is valid (this can't plausibly be 100%: its inverse will be Riposte triggers) [*]Turns Sentinel Triggers [U]and[/U] we have Sneak Attack [/LIST] I'll check at the end how many superiority dice we are expending. For context, we spent a die more than we had (per combat) in the GWM estimate, reducing expected damage by about 1.7 points. [/QUOTE]
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Evaluating Range versus Damage (SS vs GWM) - putting a price on range
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