Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Evaluating Range versus Damage (SS vs GWM) - putting a price on range
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7235608" data-attributes="member: 996"><p>Someone brought up the 'power of melee' in genre, I was thinking out loud about what that power was. "It's a display of courage, an ability to stand up to danger that most cannot. The hero gets others to rally around him and fight on. The hero draws the ire of the greatest enemies. The hero breaks the morale or coordination of the enemy."</p><p></p><p>That's not exhaustive, either, and it seems a lot for even D&D to squeeze into just making more attacks/round for a faster race to 0 hps.</p><p></p><p> Very abstractly, sure. That doesn't mean it's the only way it could be done, or that the only way for a melee character to do so is in subtracting hps from the enemy on his turn.</p><p></p><p>But, that's all theoretical. It might be nice to have a more fantasy-genre depiction of 'melee power,' but D&D didn't got there in general, and 5e in particular, even less so than the other WotC eds....</p><p></p><p> Clearly it's not, or they'd've felt comfortable putting forth a more balanced design. </p><p></p><p> It doesn't match my preference, but I understand that I'm distinctly in the minority in many of my preferences. </p><p></p><p> D&D has not always done a lot to model this 'power of melee' we see in the fantasy genre (even if it may have done more at times than it is now with 5e), but it really deviates from genre a great deal, anyway. </p><p></p><p>Maybe the design this time around just didn't prioritize making melee an optimal choice?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7235608, member: 996"] Someone brought up the 'power of melee' in genre, I was thinking out loud about what that power was. "It's a display of courage, an ability to stand up to danger that most cannot. The hero gets others to rally around him and fight on. The hero draws the ire of the greatest enemies. The hero breaks the morale or coordination of the enemy." That's not exhaustive, either, and it seems a lot for even D&D to squeeze into just making more attacks/round for a faster race to 0 hps. Very abstractly, sure. That doesn't mean it's the only way it could be done, or that the only way for a melee character to do so is in subtracting hps from the enemy on his turn. But, that's all theoretical. It might be nice to have a more fantasy-genre depiction of 'melee power,' but D&D didn't got there in general, and 5e in particular, even less so than the other WotC eds.... Clearly it's not, or they'd've felt comfortable putting forth a more balanced design. It doesn't match my preference, but I understand that I'm distinctly in the minority in many of my preferences. D&D has not always done a lot to model this 'power of melee' we see in the fantasy genre (even if it may have done more at times than it is now with 5e), but it really deviates from genre a great deal, anyway. Maybe the design this time around just didn't prioritize making melee an optimal choice? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evaluating Range versus Damage (SS vs GWM) - putting a price on range
Top