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General Tabletop Discussion
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Evaluating Range versus Damage (SS vs GWM) - putting a price on range
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<blockquote data-quote="clearstream" data-source="post: 7235700" data-attributes="member: 71699"><p>Level 12</p><p>Battlemaster 4</p><p>Arcane Trickster 8</p><p>Shield Master (foe is prone for main attack about 80% of time based on Expertise in Athletics)</p><p>Sentinel</p><p>Variant Human (so you can have two feats and a level 20 main stat)</p><p>Green Flame Blade</p><p></p><p>One GFB attack in own turn = ~19.5 dmg + ~4.7 (bouncing half the time) + ~23.5 (SA 90% of time) = ~47.7</p><p>Either Sentinel trigger (half of time) = ~4.8 + ~9.8 (SA per ratio) = ~14.6</p><p>Riposte (other half of time * miss chance) = ~1.9 + ~2.7 (SA per ratio) = ~4.6</p><p></p><p>= ~67* damage / turn</p><p></p><p>Precision is used on (rare) main attack misses by 1-2, and Sentinel attack misses by 1-3 = about 1.5 superiority dice/turn</p><p>Riposte is used about 17% of the time (foe targets Trickster instead of ally, and misses) = about 1 superiority die/turn</p><p></p><p>@guacho proposed it. It's level 12, not 11, and breaches our "before magic" general assumption. SS/CEx can be brought up to 50 at the same level, via Magic Initiate (Hex), and GWM to 54 (Bless). In this case including only spells the character can provide for themselves.</p><p></p><p></p><p><em>*I noticed a missed opportunity to optimise use of Precision.</em></p></blockquote><p></p>
[QUOTE="clearstream, post: 7235700, member: 71699"] Level 12 Battlemaster 4 Arcane Trickster 8 Shield Master (foe is prone for main attack about 80% of time based on Expertise in Athletics) Sentinel Variant Human (so you can have two feats and a level 20 main stat) Green Flame Blade One GFB attack in own turn = ~19.5 dmg + ~4.7 (bouncing half the time) + ~23.5 (SA 90% of time) = ~47.7 Either Sentinel trigger (half of time) = ~4.8 + ~9.8 (SA per ratio) = ~14.6 Riposte (other half of time * miss chance) = ~1.9 + ~2.7 (SA per ratio) = ~4.6 = ~67* damage / turn Precision is used on (rare) main attack misses by 1-2, and Sentinel attack misses by 1-3 = about 1.5 superiority dice/turn Riposte is used about 17% of the time (foe targets Trickster instead of ally, and misses) = about 1 superiority die/turn @guacho proposed it. It's level 12, not 11, and breaches our "before magic" general assumption. SS/CEx can be brought up to 50 at the same level, via Magic Initiate (Hex), and GWM to 54 (Bless). In this case including only spells the character can provide for themselves. [I]*I noticed a missed opportunity to optimise use of Precision.[/I] [/QUOTE]
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