Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Evaluating the warlord-y Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6487865" data-attributes="member: 7006"><p>Actually, I played a Warlord in 4E quite a bit. But I also recognize that the AEDU power structure gave almost all classes (especially within the same role) the same sorts of mechanical functionality (as I mentioned in my first post.) Cleric grants a divine blessing and gives an ally a bonus to hit the enemy. Warlord shouts a combat tactic and gives an ally the same bonus to hit the enemy. The game mechanic is the same, it's only the italicized fluff that is making them different.</p><p></p><p>Likewise, in terms of healing... there's virtually no difference mechanically between Inspiring Word and Healing Word. It's merely the fluff that makes one a magical wound-closure ability and the other a rallying "Rub some dirt in it and get back in there!" cry. And this kind of mechanical mirroring occurs across all the classes. A Fighter pushes a foe away a couple squares via a shield bash, a Wizard pushes a foe away via a spell. The miniature's movement on the grid is exactly same, it's just the description of how and why it moved that is different.</p><p></p><p>We accept in 4E that martial and casting classes have the same power format of at-wills, encounters, and dailies acquired at the same times and in the same quantities (with just the fluff being different)... so why is the idea of a 5E "Warlord" using the same power format of the cleric or bard (IE the spell slot pyramid) harder to accept? I realize that for some people it is... but I'm just not one of those people. I can just handwave the fluff off of a 5E War Cleric and just use the mechanics if I need a Warlord with more options than what I would get with the Battlemaster that badly. But that's just me.</p><p></p><p>I would venture a guess that WotC feels that an actual class isn't necessary at this point in time (although who knows in another three years if they need something new to put in a book)... and thus they're accepting that those who want more will either scrub the fluff off of a bard or cleric, or they'll create their own sub-classes that will give them what they want (as we can find many already created over in the Houserules forum.)</p><p></p><p>Personally... I'm fine either way. If they had made a Warlord class in 5E I would have been fine with it, and I'm fine that they didn't. Because anything I don't have that I feel I need I can just adapt or create myself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6487865, member: 7006"] Actually, I played a Warlord in 4E quite a bit. But I also recognize that the AEDU power structure gave almost all classes (especially within the same role) the same sorts of mechanical functionality (as I mentioned in my first post.) Cleric grants a divine blessing and gives an ally a bonus to hit the enemy. Warlord shouts a combat tactic and gives an ally the same bonus to hit the enemy. The game mechanic is the same, it's only the italicized fluff that is making them different. Likewise, in terms of healing... there's virtually no difference mechanically between Inspiring Word and Healing Word. It's merely the fluff that makes one a magical wound-closure ability and the other a rallying "Rub some dirt in it and get back in there!" cry. And this kind of mechanical mirroring occurs across all the classes. A Fighter pushes a foe away a couple squares via a shield bash, a Wizard pushes a foe away via a spell. The miniature's movement on the grid is exactly same, it's just the description of how and why it moved that is different. We accept in 4E that martial and casting classes have the same power format of at-wills, encounters, and dailies acquired at the same times and in the same quantities (with just the fluff being different)... so why is the idea of a 5E "Warlord" using the same power format of the cleric or bard (IE the spell slot pyramid) harder to accept? I realize that for some people it is... but I'm just not one of those people. I can just handwave the fluff off of a 5E War Cleric and just use the mechanics if I need a Warlord with more options than what I would get with the Battlemaster that badly. But that's just me. I would venture a guess that WotC feels that an actual class isn't necessary at this point in time (although who knows in another three years if they need something new to put in a book)... and thus they're accepting that those who want more will either scrub the fluff off of a bard or cleric, or they'll create their own sub-classes that will give them what they want (as we can find many already created over in the Houserules forum.) Personally... I'm fine either way. If they had made a Warlord class in 5E I would have been fine with it, and I'm fine that they didn't. Because anything I don't have that I feel I need I can just adapt or create myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evaluating the warlord-y Fighter
Top