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Evaluating the warlord-y Fighter
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<blockquote data-quote="Cybit" data-source="post: 6488000" data-attributes="member: 66111"><p>The problems with the warlord concept translating directly from 4E to 5E is that warlords were pants-on-head crazy powerful when used correctly and synergized with a team. Action point novas would wreck encounters in a heartbeat. I think they toned down the abilities because they were crazy good; not because they wanted to change the concept of the class. (In my 5 year 4E game, I had a warlord from 1 to 20 in a party of six people. I ended up banning the essentials classes because they were bananas with warlords due to the reliance on basic attacks. Still, that warlord was insanity pants)</p><p></p><p>I think the problem with off-turn actions is that it slowed down combat immensely; that part I think was a conscious decision to remove. </p><p></p><p>I do think they could use superiority dice being refreshed at 1/round; because of the limitation on them, people are afraid to use them. Or make them a daily resource at like cha mod + fighter level per day. The current refresh is just too inconsistent to make them as useful as they should be.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6488000, member: 66111"] The problems with the warlord concept translating directly from 4E to 5E is that warlords were pants-on-head crazy powerful when used correctly and synergized with a team. Action point novas would wreck encounters in a heartbeat. I think they toned down the abilities because they were crazy good; not because they wanted to change the concept of the class. (In my 5 year 4E game, I had a warlord from 1 to 20 in a party of six people. I ended up banning the essentials classes because they were bananas with warlords due to the reliance on basic attacks. Still, that warlord was insanity pants) I think the problem with off-turn actions is that it slowed down combat immensely; that part I think was a conscious decision to remove. I do think they could use superiority dice being refreshed at 1/round; because of the limitation on them, people are afraid to use them. Or make them a daily resource at like cha mod + fighter level per day. The current refresh is just too inconsistent to make them as useful as they should be. [/QUOTE]
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