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Evaluating the warlord-y Fighter
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<blockquote data-quote="Jaelommiss" data-source="post: 6488128" data-attributes="member: 6775925"><p>I'm wondering what tweaks would be necessary to turn the current fighter into a proper warlord class. </p><p></p><p>The first thing I would do is replace Second Wind and Action Surge with Bardic Inspiration (Commander's Guidance) and Song of Rest (Rejuvinating Warchant). Without Font of Inspiration (Bard 5) the bardic inspiration dice will only ever recharge on a long rest. The Protection Fighting Style would be mandatory, tweaked to allow a superiority die to be expended to increase the range to 30 feet. The number of Combat superiority dice would be Cha + proficiency, though all dice would be reduced by one category (start at d6, d8 at 10th, d10 at 18th). </p><p></p><p>Aura of Protection (Paladin 6) would replace Know Your Enemy at level 7, but only increases to 20 foot radius at 18th level, instead of 30. If this proves too powerful then I would instead allow Indomitable to be applied to friendly targets within 30 feet by using your reaction and a superiority die.</p><p></p><p>I would only make this available to player who specifically asked to play in a supporting martial capacity, so I imagine that they would also take the Healer and Inspiring Leader feats at levels four and six.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6488128, member: 6775925"] I'm wondering what tweaks would be necessary to turn the current fighter into a proper warlord class. The first thing I would do is replace Second Wind and Action Surge with Bardic Inspiration (Commander's Guidance) and Song of Rest (Rejuvinating Warchant). Without Font of Inspiration (Bard 5) the bardic inspiration dice will only ever recharge on a long rest. The Protection Fighting Style would be mandatory, tweaked to allow a superiority die to be expended to increase the range to 30 feet. The number of Combat superiority dice would be Cha + proficiency, though all dice would be reduced by one category (start at d6, d8 at 10th, d10 at 18th). Aura of Protection (Paladin 6) would replace Know Your Enemy at level 7, but only increases to 20 foot radius at 18th level, instead of 30. If this proves too powerful then I would instead allow Indomitable to be applied to friendly targets within 30 feet by using your reaction and a superiority die. I would only make this available to player who specifically asked to play in a supporting martial capacity, so I imagine that they would also take the Healer and Inspiring Leader feats at levels four and six. [/QUOTE]
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